ShaderResourceCacheD3D11 class
The class implements a cache that holds resources bound to all shader stages.
Contents
- Reference
Public types
- struct CachedCB
- Describes a resource associated with a cached constant buffer.
- struct CachedResource
- Describes a resource associated with a cached SRV or a UAV.
- struct CachedSampler
- Describes a resource associated with a cached sampler.