CachedResource struct
Describes a resource associated with a cached SRV or a UAV.
Contents
- Reference
Public variables
- RefCntAutoPtr<IDeviceObject> pView
- Wee keep strong reference to the view instead of the reference to the texture or buffer because this is more efficient from performance point of view: this avoids one pair of AddStrongRef()/ReleaseStrongRef(). The view holds strong reference to the texture or the buffer, so it makes no difference.