#include <ShaderResourceCacheVk.hpp>
◆ DescriptorSet() [1/3]
| Diligent::ShaderResourceCacheVk::DescriptorSet::DescriptorSet |
( |
Uint32 |
NumResources, |
|
|
Resource * |
pResources |
|
) |
| |
|
inline |
◆ DescriptorSet() [2/3]
| Diligent::ShaderResourceCacheVk::DescriptorSet::DescriptorSet |
( |
const DescriptorSet & |
| ) |
|
|
delete |
◆ DescriptorSet() [3/3]
| Diligent::ShaderResourceCacheVk::DescriptorSet::DescriptorSet |
( |
DescriptorSet && |
| ) |
|
|
delete |
◆ GetResource()
| const Resource& Diligent::ShaderResourceCacheVk::DescriptorSet::GetResource |
( |
Uint32 |
CacheOffset | ) |
const |
|
inline |
◆ GetSize()
| Uint32 Diligent::ShaderResourceCacheVk::DescriptorSet::GetSize |
( |
| ) |
const |
|
inline |
◆ GetVkDescriptorSet()
| VkDescriptorSet Diligent::ShaderResourceCacheVk::DescriptorSet::GetVkDescriptorSet |
( |
| ) |
const |
|
inline |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ m_NumResources
| const Uint32 Diligent::ShaderResourceCacheVk::DescriptorSet::m_NumResources = 0 |
The documentation for this class was generated from the following file: