Diligent Engine  v.2.4.g
Diligent::ShaderVariableManagerGL Member List

This is the complete list of members for Diligent::ShaderVariableManagerGL, including all inherited members.

BindResources(IResourceMapping *pResourceMapping, Uint32 Flags)Diligent::ShaderVariableManagerGL
Destroy(IMemoryAllocator &Allocator)Diligent::ShaderVariableManagerGL
GetConstResource(Uint32 ResIndex) constDiligent::ShaderVariableManagerGLinline
GetNumImages() constDiligent::ShaderVariableManagerGLinline
GetNumResources() constDiligent::ShaderVariableManagerGL
GetNumStorageBuffers() constDiligent::ShaderVariableManagerGLinline
GetNumTextures() constDiligent::ShaderVariableManagerGLinline
GetNumUBs() constDiligent::ShaderVariableManagerGLinline
GetOwner()Diligent::ShaderVariableManagerGLinline
GetRequiredMemorySize(const PipelineResourceSignatureGLImpl &Signature, const SHADER_RESOURCE_VARIABLE_TYPE *AllowedVarTypes, Uint32 NumAllowedTypes, SHADER_TYPE ShaderType)Diligent::ShaderVariableManagerGLstatic
GetResourceAttribs(Uint32 Index) constDiligent::ShaderVariableManagerGL
GetResourceDesc(Uint32 Index) constDiligent::ShaderVariableManagerGL
GetVariable(const Char *Name) constDiligent::ShaderVariableManagerGL
GetVariable(Uint32 Index) constDiligent::ShaderVariableManagerGL
GetVariableCount() constDiligent::ShaderVariableManagerGLinline
GetVariableIndex(const IShaderResourceVariable &Var) constDiligent::ShaderVariableManagerGL
Initialize(const PipelineResourceSignatureGLImpl &Signature, IMemoryAllocator &Allocator, const SHADER_RESOURCE_VARIABLE_TYPE *AllowedVarTypes, Uint32 NumAllowedTypes, SHADER_TYPE ShaderType)Diligent::ShaderVariableManagerGL
operator=(const ShaderVariableManagerGL &)=deleteDiligent::ShaderVariableManagerGL
operator=(ShaderVariableManagerGL &&)=deleteDiligent::ShaderVariableManagerGL
ResourceAttribs typedefDiligent::ShaderVariableManagerGL
ShaderVariableIndexLocator classDiligent::ShaderVariableManagerGLfriend
ShaderVariableLocator classDiligent::ShaderVariableManagerGLfriend
ShaderVariableManagerGL(IObject &Owner, ShaderResourceCacheGL &ResourceCache) noexceptDiligent::ShaderVariableManagerGLinline
ShaderVariableManagerGL(const ShaderVariableManagerGL &)=deleteDiligent::ShaderVariableManagerGL
ShaderVariableManagerGL(ShaderVariableManagerGL &&)=defaultDiligent::ShaderVariableManagerGL
~ShaderVariableManagerGL()Diligent::ShaderVariableManagerGL