#include <ShaderVariableManagerGL.hpp>
◆ ResourceAttribs
◆ ShaderVariableManagerGL() [1/3]
◆ ~ShaderVariableManagerGL()
| Diligent::ShaderVariableManagerGL::~ShaderVariableManagerGL |
( |
| ) |
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◆ ShaderVariableManagerGL() [2/3]
◆ ShaderVariableManagerGL() [3/3]
◆ BindResources()
◆ Destroy()
◆ GetConstResource()
template<typename ResourceType >
| const ResourceType& Diligent::ShaderVariableManagerGL::GetConstResource |
( |
Uint32 |
ResIndex | ) |
const |
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inline |
◆ GetNumImages()
| Uint32 Diligent::ShaderVariableManagerGL::GetNumImages |
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const |
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inline |
◆ GetNumResources()
template<typename ResourceType >
| Uint32 Diligent::ShaderVariableManagerGL::GetNumResources |
( |
| ) |
const |
◆ GetNumStorageBuffers()
| Uint32 Diligent::ShaderVariableManagerGL::GetNumStorageBuffers |
( |
| ) |
const |
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inline |
◆ GetNumTextures()
| Uint32 Diligent::ShaderVariableManagerGL::GetNumTextures |
( |
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const |
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inline |
◆ GetNumUBs()
| Uint32 Diligent::ShaderVariableManagerGL::GetNumUBs |
( |
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const |
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inline |
◆ GetOwner()
| IObject& Diligent::ShaderVariableManagerGL::GetOwner |
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| ) |
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inline |
◆ GetRequiredMemorySize()
◆ GetResourceAttribs()
◆ GetResourceDesc()
◆ GetVariable() [1/2]
◆ GetVariable() [2/2]
◆ GetVariableCount()
| Uint32 Diligent::ShaderVariableManagerGL::GetVariableCount |
( |
| ) |
const |
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inline |
◆ GetVariableIndex()
◆ Initialize()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ ShaderVariableIndexLocator
◆ ShaderVariableLocator
The documentation for this class was generated from the following files: