#include <GLObjectWrapper.hpp>
◆ GLShaderObjCreateReleaseHelper()
| GLObjectWrappers::GLShaderObjCreateReleaseHelper::GLShaderObjCreateReleaseHelper |
( |
GLenum |
ShaderType | ) |
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inline |
◆ Create()
| void GLObjectWrappers::GLShaderObjCreateReleaseHelper::Create |
( |
GLuint & |
ShaderObj | ) |
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inline |
◆ Release()
| void GLObjectWrappers::GLShaderObjCreateReleaseHelper::Release |
( |
GLuint |
ShaderObj | ) |
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inline |
◆ Name
| const char * GLObjectWrappers::GLShaderObjCreateReleaseHelper::Name = "shader" |
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static |
The documentation for this class was generated from the following files: