#include <d3dx12_win.h>
◆ CD3DX12_CLEAR_VALUE() [1/4]
| CD3DX12_CLEAR_VALUE::CD3DX12_CLEAR_VALUE |
( |
| ) |
|
|
inline |
◆ CD3DX12_CLEAR_VALUE() [2/4]
| CD3DX12_CLEAR_VALUE::CD3DX12_CLEAR_VALUE |
( |
const D3D12_CLEAR_VALUE & |
o | ) |
|
|
inlineexplicit |
◆ CD3DX12_CLEAR_VALUE() [3/4]
| CD3DX12_CLEAR_VALUE::CD3DX12_CLEAR_VALUE |
( |
DXGI_FORMAT |
format, |
|
|
const FLOAT |
color[4] |
|
) |
| |
|
inline |
◆ CD3DX12_CLEAR_VALUE() [4/4]
| CD3DX12_CLEAR_VALUE::CD3DX12_CLEAR_VALUE |
( |
DXGI_FORMAT |
format, |
|
|
FLOAT |
depth, |
|
|
UINT8 |
stencil |
|
) |
| |
|
inline |
◆ operator const D3D12_CLEAR_VALUE &()
| CD3DX12_CLEAR_VALUE::operator const D3D12_CLEAR_VALUE & |
( |
| ) |
const |
|
inline |
The documentation for this struct was generated from the following file: