#include <d3dx12_win.h>
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| | CD3DX12_DEPTH_STENCIL_DESC () |
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| | CD3DX12_DEPTH_STENCIL_DESC (const D3D12_DEPTH_STENCIL_DESC &o) |
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| | CD3DX12_DEPTH_STENCIL_DESC (CD3DX12_DEFAULT) |
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| | CD3DX12_DEPTH_STENCIL_DESC (BOOL depthEnable, D3D12_DEPTH_WRITE_MASK depthWriteMask, D3D12_COMPARISON_FUNC depthFunc, BOOL stencilEnable, UINT8 stencilReadMask, UINT8 stencilWriteMask, D3D12_STENCIL_OP frontStencilFailOp, D3D12_STENCIL_OP frontStencilDepthFailOp, D3D12_STENCIL_OP frontStencilPassOp, D3D12_COMPARISON_FUNC frontStencilFunc, D3D12_STENCIL_OP backStencilFailOp, D3D12_STENCIL_OP backStencilDepthFailOp, D3D12_STENCIL_OP backStencilPassOp, D3D12_COMPARISON_FUNC backStencilFunc) |
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| | ~CD3DX12_DEPTH_STENCIL_DESC () |
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| | operator const D3D12_DEPTH_STENCIL_DESC & () const |
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◆ CD3DX12_DEPTH_STENCIL_DESC() [1/4]
| CD3DX12_DEPTH_STENCIL_DESC::CD3DX12_DEPTH_STENCIL_DESC |
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inline |
◆ CD3DX12_DEPTH_STENCIL_DESC() [2/4]
| CD3DX12_DEPTH_STENCIL_DESC::CD3DX12_DEPTH_STENCIL_DESC |
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const D3D12_DEPTH_STENCIL_DESC & |
o | ) |
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inlineexplicit |
◆ CD3DX12_DEPTH_STENCIL_DESC() [3/4]
◆ CD3DX12_DEPTH_STENCIL_DESC() [4/4]
| CD3DX12_DEPTH_STENCIL_DESC::CD3DX12_DEPTH_STENCIL_DESC |
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BOOL |
depthEnable, |
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D3D12_DEPTH_WRITE_MASK |
depthWriteMask, |
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D3D12_COMPARISON_FUNC |
depthFunc, |
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BOOL |
stencilEnable, |
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UINT8 |
stencilReadMask, |
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UINT8 |
stencilWriteMask, |
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D3D12_STENCIL_OP |
frontStencilFailOp, |
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D3D12_STENCIL_OP |
frontStencilDepthFailOp, |
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D3D12_STENCIL_OP |
frontStencilPassOp, |
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D3D12_COMPARISON_FUNC |
frontStencilFunc, |
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D3D12_STENCIL_OP |
backStencilFailOp, |
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D3D12_STENCIL_OP |
backStencilDepthFailOp, |
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D3D12_STENCIL_OP |
backStencilPassOp, |
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D3D12_COMPARISON_FUNC |
backStencilFunc |
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) |
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inlineexplicit |
◆ ~CD3DX12_DEPTH_STENCIL_DESC()
| CD3DX12_DEPTH_STENCIL_DESC::~CD3DX12_DEPTH_STENCIL_DESC |
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inline |
◆ operator const D3D12_DEPTH_STENCIL_DESC &()
| CD3DX12_DEPTH_STENCIL_DESC::operator const D3D12_DEPTH_STENCIL_DESC & |
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const |
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inline |
The documentation for this struct was generated from the following file: