#include <d3dx12_win.h>
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| | CD3DX12_HEAP_DESC () |
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| | CD3DX12_HEAP_DESC (const D3D12_HEAP_DESC &o) |
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| | CD3DX12_HEAP_DESC (UINT64 size, D3D12_HEAP_PROPERTIES properties, UINT64 alignment=0, D3D12_HEAP_FLAGS flags=D3D12_HEAP_FLAG_NONE) |
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| | CD3DX12_HEAP_DESC (UINT64 size, D3D12_HEAP_TYPE type, UINT64 alignment=0, D3D12_HEAP_FLAGS flags=D3D12_HEAP_FLAG_NONE) |
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| | CD3DX12_HEAP_DESC (UINT64 size, D3D12_CPU_PAGE_PROPERTY cpuPageProperty, D3D12_MEMORY_POOL memoryPoolPreference, UINT64 alignment=0, D3D12_HEAP_FLAGS flags=D3D12_HEAP_FLAG_NONE) |
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| | CD3DX12_HEAP_DESC (const D3D12_RESOURCE_ALLOCATION_INFO &resAllocInfo, D3D12_HEAP_PROPERTIES properties, D3D12_HEAP_FLAGS flags=D3D12_HEAP_FLAG_NONE) |
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| | CD3DX12_HEAP_DESC (const D3D12_RESOURCE_ALLOCATION_INFO &resAllocInfo, D3D12_HEAP_TYPE type, D3D12_HEAP_FLAGS flags=D3D12_HEAP_FLAG_NONE) |
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| | CD3DX12_HEAP_DESC (const D3D12_RESOURCE_ALLOCATION_INFO &resAllocInfo, D3D12_CPU_PAGE_PROPERTY cpuPageProperty, D3D12_MEMORY_POOL memoryPoolPreference, D3D12_HEAP_FLAGS flags=D3D12_HEAP_FLAG_NONE) |
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| | operator const D3D12_HEAP_DESC & () const |
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| bool | IsCPUAccessible () const |
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◆ CD3DX12_HEAP_DESC() [1/8]
| CD3DX12_HEAP_DESC::CD3DX12_HEAP_DESC |
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inline |
◆ CD3DX12_HEAP_DESC() [2/8]
| CD3DX12_HEAP_DESC::CD3DX12_HEAP_DESC |
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const D3D12_HEAP_DESC & |
o | ) |
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inlineexplicit |
◆ CD3DX12_HEAP_DESC() [3/8]
| CD3DX12_HEAP_DESC::CD3DX12_HEAP_DESC |
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UINT64 |
size, |
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D3D12_HEAP_PROPERTIES |
properties, |
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UINT64 |
alignment = 0, |
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D3D12_HEAP_FLAGS |
flags = D3D12_HEAP_FLAG_NONE |
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) |
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inline |
◆ CD3DX12_HEAP_DESC() [4/8]
| CD3DX12_HEAP_DESC::CD3DX12_HEAP_DESC |
( |
UINT64 |
size, |
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D3D12_HEAP_TYPE |
type, |
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UINT64 |
alignment = 0, |
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D3D12_HEAP_FLAGS |
flags = D3D12_HEAP_FLAG_NONE |
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) |
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inline |
◆ CD3DX12_HEAP_DESC() [5/8]
| CD3DX12_HEAP_DESC::CD3DX12_HEAP_DESC |
( |
UINT64 |
size, |
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D3D12_CPU_PAGE_PROPERTY |
cpuPageProperty, |
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D3D12_MEMORY_POOL |
memoryPoolPreference, |
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UINT64 |
alignment = 0, |
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D3D12_HEAP_FLAGS |
flags = D3D12_HEAP_FLAG_NONE |
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) |
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inline |
◆ CD3DX12_HEAP_DESC() [6/8]
| CD3DX12_HEAP_DESC::CD3DX12_HEAP_DESC |
( |
const D3D12_RESOURCE_ALLOCATION_INFO & |
resAllocInfo, |
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D3D12_HEAP_PROPERTIES |
properties, |
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D3D12_HEAP_FLAGS |
flags = D3D12_HEAP_FLAG_NONE |
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) |
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inline |
◆ CD3DX12_HEAP_DESC() [7/8]
| CD3DX12_HEAP_DESC::CD3DX12_HEAP_DESC |
( |
const D3D12_RESOURCE_ALLOCATION_INFO & |
resAllocInfo, |
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D3D12_HEAP_TYPE |
type, |
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D3D12_HEAP_FLAGS |
flags = D3D12_HEAP_FLAG_NONE |
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) |
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inline |
◆ CD3DX12_HEAP_DESC() [8/8]
| CD3DX12_HEAP_DESC::CD3DX12_HEAP_DESC |
( |
const D3D12_RESOURCE_ALLOCATION_INFO & |
resAllocInfo, |
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D3D12_CPU_PAGE_PROPERTY |
cpuPageProperty, |
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D3D12_MEMORY_POOL |
memoryPoolPreference, |
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D3D12_HEAP_FLAGS |
flags = D3D12_HEAP_FLAG_NONE |
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) |
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inline |
◆ IsCPUAccessible()
| bool CD3DX12_HEAP_DESC::IsCPUAccessible |
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| ) |
const |
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inline |
◆ operator const D3D12_HEAP_DESC &()
| CD3DX12_HEAP_DESC::operator const D3D12_HEAP_DESC & |
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| ) |
const |
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inline |
The documentation for this struct was generated from the following file: