#include <d3dx12_win.h>
◆ CD3DX12_HEAP_PROPERTIES() [1/4]
| CD3DX12_HEAP_PROPERTIES::CD3DX12_HEAP_PROPERTIES |
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inline |
◆ CD3DX12_HEAP_PROPERTIES() [2/4]
| CD3DX12_HEAP_PROPERTIES::CD3DX12_HEAP_PROPERTIES |
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const D3D12_HEAP_PROPERTIES & |
o | ) |
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inlineexplicit |
◆ CD3DX12_HEAP_PROPERTIES() [3/4]
| CD3DX12_HEAP_PROPERTIES::CD3DX12_HEAP_PROPERTIES |
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D3D12_CPU_PAGE_PROPERTY |
cpuPageProperty, |
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D3D12_MEMORY_POOL |
memoryPoolPreference, |
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UINT |
creationNodeMask = 1, |
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UINT |
nodeMask = 1 |
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) |
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inline |
◆ CD3DX12_HEAP_PROPERTIES() [4/4]
| CD3DX12_HEAP_PROPERTIES::CD3DX12_HEAP_PROPERTIES |
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D3D12_HEAP_TYPE |
type, |
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UINT |
creationNodeMask = 1, |
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UINT |
nodeMask = 1 |
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) |
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inlineexplicit |
◆ IsCPUAccessible()
| bool CD3DX12_HEAP_PROPERTIES::IsCPUAccessible |
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const |
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inline |
◆ operator const D3D12_HEAP_PROPERTIES &()
| CD3DX12_HEAP_PROPERTIES::operator const D3D12_HEAP_PROPERTIES & |
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const |
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inline |
The documentation for this struct was generated from the following file: