#include <d3dx12_win.h>
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| | CD3DX12_RASTERIZER_DESC () |
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| | CD3DX12_RASTERIZER_DESC (const D3D12_RASTERIZER_DESC &o) |
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| | CD3DX12_RASTERIZER_DESC (CD3DX12_DEFAULT) |
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| | CD3DX12_RASTERIZER_DESC (D3D12_FILL_MODE fillMode, D3D12_CULL_MODE cullMode, BOOL frontCounterClockwise, INT depthBias, FLOAT depthBiasClamp, FLOAT slopeScaledDepthBias, BOOL depthClipEnable, BOOL multisampleEnable, BOOL antialiasedLineEnable, UINT forcedSampleCount, D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) |
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| | ~CD3DX12_RASTERIZER_DESC () |
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| | operator const D3D12_RASTERIZER_DESC & () const |
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◆ CD3DX12_RASTERIZER_DESC() [1/4]
| CD3DX12_RASTERIZER_DESC::CD3DX12_RASTERIZER_DESC |
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inline |
◆ CD3DX12_RASTERIZER_DESC() [2/4]
| CD3DX12_RASTERIZER_DESC::CD3DX12_RASTERIZER_DESC |
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const D3D12_RASTERIZER_DESC & |
o | ) |
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inlineexplicit |
◆ CD3DX12_RASTERIZER_DESC() [3/4]
◆ CD3DX12_RASTERIZER_DESC() [4/4]
| CD3DX12_RASTERIZER_DESC::CD3DX12_RASTERIZER_DESC |
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D3D12_FILL_MODE |
fillMode, |
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D3D12_CULL_MODE |
cullMode, |
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BOOL |
frontCounterClockwise, |
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INT |
depthBias, |
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FLOAT |
depthBiasClamp, |
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FLOAT |
slopeScaledDepthBias, |
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BOOL |
depthClipEnable, |
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BOOL |
multisampleEnable, |
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BOOL |
antialiasedLineEnable, |
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UINT |
forcedSampleCount, |
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D3D12_CONSERVATIVE_RASTERIZATION_MODE |
conservativeRaster |
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) |
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inlineexplicit |
◆ ~CD3DX12_RASTERIZER_DESC()
| CD3DX12_RASTERIZER_DESC::~CD3DX12_RASTERIZER_DESC |
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inline |
◆ operator const D3D12_RASTERIZER_DESC &()
| CD3DX12_RASTERIZER_DESC::operator const D3D12_RASTERIZER_DESC & |
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const |
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inline |
The documentation for this struct was generated from the following file: