#include <d3dx12_win.h>
◆ CD3DX12_RESOURCE_BARRIER() [1/2]
| CD3DX12_RESOURCE_BARRIER::CD3DX12_RESOURCE_BARRIER |
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inline |
◆ CD3DX12_RESOURCE_BARRIER() [2/2]
| CD3DX12_RESOURCE_BARRIER::CD3DX12_RESOURCE_BARRIER |
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const D3D12_RESOURCE_BARRIER & |
o | ) |
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inlineexplicit |
◆ Aliasing()
◆ operator const D3D12_RESOURCE_BARRIER &()
| CD3DX12_RESOURCE_BARRIER::operator const D3D12_RESOURCE_BARRIER & |
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const |
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inline |
◆ Transition()
| static CD3DX12_RESOURCE_BARRIER CD3DX12_RESOURCE_BARRIER::Transition |
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_In_ ID3D12Resource * |
pResource, |
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D3D12_RESOURCE_STATES |
stateBefore, |
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D3D12_RESOURCE_STATES |
stateAfter, |
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UINT |
subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, |
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D3D12_RESOURCE_BARRIER_FLAGS |
flags = D3D12_RESOURCE_BARRIER_FLAG_NONE |
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) |
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inlinestatic |
◆ UAV()
The documentation for this struct was generated from the following file: