#include <d3dx12_win.h>
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| static void | Init (_Out_ D3D12_ROOT_CONSTANTS &rootConstants, UINT num32BitValues, UINT shaderRegister, UINT registerSpace=0) |
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◆ CD3DX12_ROOT_CONSTANTS() [1/3]
| CD3DX12_ROOT_CONSTANTS::CD3DX12_ROOT_CONSTANTS |
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inline |
◆ CD3DX12_ROOT_CONSTANTS() [2/3]
| CD3DX12_ROOT_CONSTANTS::CD3DX12_ROOT_CONSTANTS |
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const D3D12_ROOT_CONSTANTS & |
o | ) |
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inlineexplicit |
◆ CD3DX12_ROOT_CONSTANTS() [3/3]
| CD3DX12_ROOT_CONSTANTS::CD3DX12_ROOT_CONSTANTS |
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UINT |
num32BitValues, |
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UINT |
shaderRegister, |
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UINT |
registerSpace = 0 |
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) |
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inline |
◆ Init() [1/2]
| static void CD3DX12_ROOT_CONSTANTS::Init |
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_Out_ D3D12_ROOT_CONSTANTS & |
rootConstants, |
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UINT |
num32BitValues, |
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UINT |
shaderRegister, |
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UINT |
registerSpace = 0 |
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) |
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inlinestatic |
◆ Init() [2/2]
| void CD3DX12_ROOT_CONSTANTS::Init |
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UINT |
num32BitValues, |
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UINT |
shaderRegister, |
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UINT |
registerSpace = 0 |
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) |
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inline |
The documentation for this struct was generated from the following file: