#include <d3dx12_win.h>
◆ CD3DX12_SUBRESOURCE_FOOTPRINT() [1/4]
| CD3DX12_SUBRESOURCE_FOOTPRINT::CD3DX12_SUBRESOURCE_FOOTPRINT |
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inline |
◆ CD3DX12_SUBRESOURCE_FOOTPRINT() [2/4]
| CD3DX12_SUBRESOURCE_FOOTPRINT::CD3DX12_SUBRESOURCE_FOOTPRINT |
( |
const D3D12_SUBRESOURCE_FOOTPRINT & |
o | ) |
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inlineexplicit |
◆ CD3DX12_SUBRESOURCE_FOOTPRINT() [3/4]
| CD3DX12_SUBRESOURCE_FOOTPRINT::CD3DX12_SUBRESOURCE_FOOTPRINT |
( |
DXGI_FORMAT |
format, |
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UINT |
width, |
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UINT |
height, |
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UINT |
depth, |
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UINT |
rowPitch |
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) |
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inline |
◆ CD3DX12_SUBRESOURCE_FOOTPRINT() [4/4]
| CD3DX12_SUBRESOURCE_FOOTPRINT::CD3DX12_SUBRESOURCE_FOOTPRINT |
( |
const D3D12_RESOURCE_DESC & |
resDesc, |
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UINT |
rowPitch |
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) |
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inlineexplicit |
◆ operator const D3D12_SUBRESOURCE_FOOTPRINT &()
| CD3DX12_SUBRESOURCE_FOOTPRINT::operator const D3D12_SUBRESOURCE_FOOTPRINT & |
( |
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const |
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inline |
The documentation for this struct was generated from the following file: