#include <d3dx12_win.h>
◆ CD3DX12_TEXTURE_COPY_LOCATION() [1/5]
| CD3DX12_TEXTURE_COPY_LOCATION::CD3DX12_TEXTURE_COPY_LOCATION |
( |
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inline |
◆ CD3DX12_TEXTURE_COPY_LOCATION() [2/5]
| CD3DX12_TEXTURE_COPY_LOCATION::CD3DX12_TEXTURE_COPY_LOCATION |
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const D3D12_TEXTURE_COPY_LOCATION & |
o | ) |
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inlineexplicit |
◆ CD3DX12_TEXTURE_COPY_LOCATION() [3/5]
| CD3DX12_TEXTURE_COPY_LOCATION::CD3DX12_TEXTURE_COPY_LOCATION |
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ID3D12Resource * |
pRes | ) |
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inline |
◆ CD3DX12_TEXTURE_COPY_LOCATION() [4/5]
| CD3DX12_TEXTURE_COPY_LOCATION::CD3DX12_TEXTURE_COPY_LOCATION |
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ID3D12Resource * |
pRes, |
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT const & |
Footprint |
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) |
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inline |
◆ CD3DX12_TEXTURE_COPY_LOCATION() [5/5]
| CD3DX12_TEXTURE_COPY_LOCATION::CD3DX12_TEXTURE_COPY_LOCATION |
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ID3D12Resource * |
pRes, |
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UINT |
Sub |
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) |
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inline |
The documentation for this struct was generated from the following file: