#include <d3dx12_win.h>
◆ CD3DX12_TILED_RESOURCE_COORDINATE() [1/3]
| CD3DX12_TILED_RESOURCE_COORDINATE::CD3DX12_TILED_RESOURCE_COORDINATE |
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◆ CD3DX12_TILED_RESOURCE_COORDINATE() [2/3]
| CD3DX12_TILED_RESOURCE_COORDINATE::CD3DX12_TILED_RESOURCE_COORDINATE |
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const D3D12_TILED_RESOURCE_COORDINATE & |
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◆ CD3DX12_TILED_RESOURCE_COORDINATE() [3/3]
| CD3DX12_TILED_RESOURCE_COORDINATE::CD3DX12_TILED_RESOURCE_COORDINATE |
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UINT |
x, |
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UINT |
y, |
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UINT |
z, |
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UINT |
subresource |
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inline |
◆ operator const D3D12_TILED_RESOURCE_COORDINATE &()
| CD3DX12_TILED_RESOURCE_COORDINATE::operator const D3D12_TILED_RESOURCE_COORDINATE & |
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const |
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inline |
The documentation for this struct was generated from the following file: