#include <CommandContext.hpp>
◆ ShaderDescriptorHeaps() [1/2]
| Diligent::CommandContext::ShaderDescriptorHeaps::ShaderDescriptorHeaps |
( |
| ) |
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inlinenoexcept |
◆ ShaderDescriptorHeaps() [2/2]
| Diligent::CommandContext::ShaderDescriptorHeaps::ShaderDescriptorHeaps |
( |
ID3D12DescriptorHeap * |
_pSrvCbvUavHeap, |
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ID3D12DescriptorHeap * |
_pSamplerHeap |
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) |
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inlinenoexcept |
◆ operator bool()
| Diligent::CommandContext::ShaderDescriptorHeaps::operator bool |
( |
| ) |
const |
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inlineexplicit |
◆ operator==()
| bool Diligent::CommandContext::ShaderDescriptorHeaps::operator== |
( |
const ShaderDescriptorHeaps & |
rhs | ) |
const |
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inline |
◆ pSamplerHeap
| ID3D12DescriptorHeap* Diligent::CommandContext::ShaderDescriptorHeaps::pSamplerHeap = nullptr |
◆ pSrvCbvUavHeap
| ID3D12DescriptorHeap* Diligent::CommandContext::ShaderDescriptorHeaps::pSrvCbvUavHeap = nullptr |
The documentation for this struct was generated from the following file: