#include <D3D12DynamicHeap.hpp>
◆ D3D12DynamicAllocation() [1/2]
| Diligent::D3D12DynamicAllocation::D3D12DynamicAllocation |
( |
| ) |
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inlinenoexcept |
◆ D3D12DynamicAllocation() [2/2]
| Diligent::D3D12DynamicAllocation::D3D12DynamicAllocation |
( |
ID3D12Resource * |
pBuff, |
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Uint64 |
_Offset, |
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Uint64 |
_Size, |
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void * |
_CPUAddress, |
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D3D12_GPU_VIRTUAL_ADDRESS |
_GPUAddress |
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) |
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inlinenoexcept |
◆ CPUAddress
| void* Diligent::D3D12DynamicAllocation::CPUAddress = nullptr |
◆ GPUAddress
| D3D12_GPU_VIRTUAL_ADDRESS Diligent::D3D12DynamicAllocation::GPUAddress = 0 |
◆ Offset
| Uint64 Diligent::D3D12DynamicAllocation::Offset = 0 |
◆ pBuffer
| ID3D12Resource* Diligent::D3D12DynamicAllocation::pBuffer = nullptr |
◆ Size
| Uint64 Diligent::D3D12DynamicAllocation::Size = 0 |
The documentation for this struct was generated from the following file: