#include <D3DShaderResourceLoader.hpp>
◆ NumAccelStructs
| Uint32 Diligent::D3DShaderResourceCounters::NumAccelStructs = 0 |
◆ NumBufSRVs
| Uint32 Diligent::D3DShaderResourceCounters::NumBufSRVs = 0 |
◆ NumBufUAVs
| Uint32 Diligent::D3DShaderResourceCounters::NumBufUAVs = 0 |
◆ NumCBs
| Uint32 Diligent::D3DShaderResourceCounters::NumCBs = 0 |
◆ NumSamplers
| Uint32 Diligent::D3DShaderResourceCounters::NumSamplers = 0 |
◆ NumTexSRVs
| Uint32 Diligent::D3DShaderResourceCounters::NumTexSRVs = 0 |
◆ NumTexUAVs
| Uint32 Diligent::D3DShaderResourceCounters::NumTexUAVs = 0 |
The documentation for this struct was generated from the following file: