IBufferSuballocator struct
Buffer suballocator.
Contents
- Reference
Base classes
- struct IObject
- Base interface for all dynamic objects in the engine.
Derived classes
-
template<typename Base>class RefCountedObject
- Base class for all reference counting objects.
Public functions
- auto GetBuffer(IRenderDevice* pDevice, IDeviceContext* pContext) -> IBuffer* pure virtual
- Returns the pointer to the internal buffer object.
- void Allocate(Uint32 Size, Uint32 Alignment, IBufferSuballocation** ppSuballocation) pure virtual
- Performs suballocation from the buffer.
- auto GetFreeSize() -> Uint32 pure virtual
- Returns the total remaining free size.
- auto GetVersion() const -> Uint32 pure virtual
- Returns internal buffer version. The version is incremented every time the buffer is expanded.
Function documentation
IBuffer* Diligent:: IBufferSuballocator:: GetBuffer(IRenderDevice* pDevice,
IDeviceContext* pContext) pure virtual
Returns the pointer to the internal buffer object.
| Parameters | |
|---|---|
| pDevice in | - Pointer to the render device that will be used to create a new internal buffer, if necessary. |
| pContext in | - Pointer to the device context that will be used to copy existing contents to the new buffer, if necessary. |
void Diligent:: IBufferSuballocator:: Allocate(Uint32 Size,
Uint32 Alignment,
IBufferSuballocation** ppSuballocation) pure virtual
Performs suballocation from the buffer.
| Parameters | |
|---|---|
| Size in | - Suballocation size. |
| Alignment in | - Requried alignment. |
| ppSuballocation out | - Memory location where pointer to the new suballocation will be stored. |
Uint32 Diligent:: IBufferSuballocator:: GetFreeSize() pure virtual
Returns the total remaining free size.