IShaderD3D11 struct
Exposes Direct3D11-specific functionality of a shader object.
Contents
- Reference
Base classes
- struct IShaderD3D
- Exposes Direct3D-specific functionality of a shader object.
Public functions
- auto GetD3D11Shader() -> ID3D11DeviceChild*METHOD() virtual
- Returns a pointer to the ID3D11DeviceChild interface of the internal Direct3D11 object.
Function documentation
ID3D11DeviceChild*METHOD() Diligent:: IShaderD3D11:: GetD3D11Shader() virtual
Returns a pointer to the ID3D11DeviceChild interface of the internal Direct3D11 object.
The method does NOT call AddRef() on the returned interface, so Release() must not be called.