RayTracingPipelineStateCreateInfo struct
Ray tracing pipeline state description.
Contents
- Reference
Base classes
- struct PipelineStateCreateInfo
- Pipeline state creation attributes.
Public variables
- RayTracingPipelineDesc RayTracingPipeline
- Ray tracing pipeline description.
- const RayTracingGeneralShaderGroup* pGeneralShaders
- A pointer to an array of GeneralShaderCount RayTracingGeneralShaderGroup structures that contain shader group description.
- Uint32 GeneralShaderCount
- The number of general shader groups.
- const RayTracingTriangleHitShaderGroup* pTriangleHitShaders
- A pointer to an array of TriangleHitShaderCount RayTracingTriangleHitShaderGroup structures that contain shader group description. Can be null.
- Uint32 TriangleHitShaderCount
- The number of triangle hit shader groups.
- const RayTracingProceduralHitShaderGroup* pProceduralHitShaders
- A pointer to an array of ProceduralHitShaderCount RayTracingProceduralHitShaderGroup structures that contain shader group description. Can be null.
- Uint32 ProceduralHitShaderCount
- The number of procedural shader groups.
- const char* pShaderRecordName
- Direct3D12 only: the name of the constant buffer that will be used by the local root signature. Ignored if RayTracingPipelineDesc::
ShaderRecordSize is zero. In Vulkan backend in HLSL add [[vk::shader_record_ext]] attribute to the constant buffer, in GLSL add shaderRecord layout to buffer. - Uint32 MaxAttributeSize
- Direct3D12 only: the maximum hit shader attribute size in bytes. If zero then maximum allowed size will be used.
- Uint32 MaxPayloadSize
- Direct3D12 only: the maximum payload size in bytes. If zero then maximum allowed size will be used.