RenderPassAttachmentDesc struct
Render pass attachment description.
Contents
- Reference
Public functions
- auto operator==(const RenderPassAttachmentDesc& RHS) const -> bool
- Tests if two structures are equivalent.
Public variables
-
TEXTURE_
FORMAT Format - The format of the texture view that will be used for the attachment.
- Uint8 SampleCount
- The number of samples in the texture.
-
ATTACHMENT_
LOAD_ OP LoadOp - Load operation that specifies how the contents of color and depth components of the attachment are treated at the beginning of the subpass where it is first used.
-
ATTACHMENT_
STORE_ OP StoreOp - Store operation how the contents of color and depth components of the attachment are treated at the end of the subpass where it is last used.
-
ATTACHMENT_
LOAD_ OP StencilLoadOp - Load operation that specifies how the contents of the stencil component of the attachment is treated at the beginning of the subpass where it is first used. This value is ignored when the format does not have stencil component.
-
ATTACHMENT_
STORE_ OP StencilStoreOp - Store operation how the contents of the stencil component of the attachment is treated at the end of the subpass where it is last used. This value is ignored when the format does not have stencil component.
-
RESOURCE_
STATE InitialState - The state the attachment texture subresource will be in when a render pass instance begins.
-
RESOURCE_
STATE FinalState - The state the attachment texture subresource will be transitioned to when a render pass instance ends.
Function documentation
bool Diligent:: RenderPassAttachmentDesc:: operator==(const RenderPassAttachmentDesc& RHS) const
Tests if two structures are equivalent.
| Parameters | |
|---|---|
| RHS in | - reference to the structure to perform comparison with |
| Returns |
|