#include <ShaderResourceCacheD3D12.hpp>
◆ Resource()
| Diligent::ShaderResourceCacheD3D12::Resource::Resource |
( |
| ) |
|
|
inlinenoexcept |
◆ IsNull()
| bool Diligent::ShaderResourceCacheD3D12::Resource::IsNull |
( |
| ) |
const |
|
inline |
◆ TransitionResource()
| void Diligent::ShaderResourceCacheD3D12::Resource::TransitionResource |
( |
CommandContext & |
Ctx | ) |
|
◆ CPUDescriptorHandle
| D3D12_CPU_DESCRIPTOR_HANDLE Diligent::ShaderResourceCacheD3D12::Resource::CPUDescriptorHandle = {} |
◆ pObject
◆ Type
The documentation for this struct was generated from the following files: