#include <ShaderResourcesGL.hpp>
◆ GLResourceAttribs() [1/2]
◆ GLResourceAttribs() [2/2]
◆ GetResourceDesc()
| ShaderResourceDesc Diligent::ShaderResourcesGL::GLResourceAttribs::GetResourceDesc |
( |
| ) |
const |
|
inline |
◆ ArraySize
| Uint32 Diligent::ShaderResourcesGL::GLResourceAttribs::ArraySize |
◆ Name
| const Char* Diligent::ShaderResourcesGL::GLResourceAttribs::Name |
◆ ResourceType
◆ ShaderStages
| const SHADER_TYPE Diligent::ShaderResourcesGL::GLResourceAttribs::ShaderStages |
The documentation for this struct was generated from the following file: