TLASBuildInstanceData struct
This structure is used by BuildTLASAttribs.
Contents
- Reference
Public variables
- const char* InstanceName
- Instance name that is used to map an instance to a hit group in shader binding table.
- IBottomLevelAS* pBLAS
- Bottom-level AS that represents instance geometry. Once built, TLAS will hold strong reference to pBLAS until next build or copy operation. Access to the BLAS must be externally synchronized.
- InstanceMatrix Transform
- Instace to world transformation.
- Uint32 CustomId
- User-defined value that can be accessed in the shader via InstanceID() in HLSL and gl_InstanceCustomIndex in GLSL. Only the lower 24 bits are used.
-
RAYTRACING_
INSTANCE_ FLAGS Flags - Instance flags, see Diligent::
RAYTRACING_INSTANCE_FLAGS. - Uint8 Mask
- Visibility mask for the geometry, the instance may only be hit if rayMask & instance.Mask != 0. ('rayMask' in GLSL is a 'cullMask' argument of traceRay(), 'rayMask' in HLSL is an 'InstanceInclusionMask' argument of TraceRay()).
- Uint32 ContributionToHitGroupIndex
- The index used to calculate the hit group location in the shader binding table. Must be TLAS_INSTANCE_OFFSET_AUTO if BuildTLASAttribs::
BindingMode is not SHADER_BINDING_USER_DEFINED. Only the lower 24 bits are used.