◆ InternalData()
| Diligent::TextureUploaderD3D12_Vk::InternalData::InternalData |
( |
IRenderDevice * |
pDevice | ) |
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inline |
◆ ~InternalData()
| Diligent::TextureUploaderD3D12_Vk::InternalData::~InternalData |
( |
| ) |
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inline |
◆ EnqueCopy()
| void Diligent::TextureUploaderD3D12_Vk::InternalData::EnqueCopy |
( |
UploadTexture * |
pUploadBuffer, |
|
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ITexture * |
pDstTex, |
|
|
Uint32 |
dstSlice, |
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Uint32 |
dstMip |
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) |
| |
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inline |
◆ EnqueMap()
| void Diligent::TextureUploaderD3D12_Vk::InternalData::EnqueMap |
( |
UploadTexture * |
pUploadBuffer | ) |
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inline |
◆ Execute()
◆ FindCachedUploadTexture()
◆ GetNumPendingOperations()
| Uint32 Diligent::TextureUploaderD3D12_Vk::InternalData::GetNumPendingOperations |
( |
| ) |
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inline |
◆ RecycleUploadTexture()
| void Diligent::TextureUploaderD3D12_Vk::InternalData::RecycleUploadTexture |
( |
UploadTexture * |
pUploadTexture | ) |
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inline |
◆ SignalFence()
◆ SwapMapQueues()
◆ UpdatedCompletedFenceValue()
| void Diligent::TextureUploaderD3D12_Vk::InternalData::UpdatedCompletedFenceValue |
( |
| ) |
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inline |
The documentation for this struct was generated from the following file: