#include <GLObjectWrapper.hpp>
◆ GLSyncObj() [1/4]
| GLObjectWrappers::GLSyncObj::GLSyncObj |
( |
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inline |
◆ GLSyncObj() [2/4]
| GLObjectWrappers::GLSyncObj::GLSyncObj |
( |
GLsync |
_SyncHandle | ) |
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inline |
◆ GLSyncObj() [3/4]
| GLObjectWrappers::GLSyncObj::GLSyncObj |
( |
const GLSyncObj & |
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delete |
◆ GLSyncObj() [4/4]
| GLObjectWrappers::GLSyncObj::GLSyncObj |
( |
GLSyncObj && |
rhs | ) |
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inline |
◆ ~GLSyncObj()
| GLObjectWrappers::GLSyncObj::~GLSyncObj |
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inline |
◆ operator GLsync()
| GLObjectWrappers::GLSyncObj::operator GLsync |
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const |
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inline |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ Release()
| void GLObjectWrappers::GLSyncObj::Release |
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inline |
The documentation for this struct was generated from the following file: