#include <VulkanCommandBuffer.hpp>
◆ ComputePipeline
| VkPipeline VulkanUtilities::VulkanCommandBuffer::StateCache::ComputePipeline = VK_NULL_HANDLE |
◆ Framebuffer
| VkFramebuffer VulkanUtilities::VulkanCommandBuffer::StateCache::Framebuffer = VK_NULL_HANDLE |
◆ FramebufferHeight
| uint32_t VulkanUtilities::VulkanCommandBuffer::StateCache::FramebufferHeight = 0 |
◆ FramebufferWidth
| uint32_t VulkanUtilities::VulkanCommandBuffer::StateCache::FramebufferWidth = 0 |
◆ GraphicsPipeline
| VkPipeline VulkanUtilities::VulkanCommandBuffer::StateCache::GraphicsPipeline = VK_NULL_HANDLE |
◆ IndexBuffer
| VkBuffer VulkanUtilities::VulkanCommandBuffer::StateCache::IndexBuffer = VK_NULL_HANDLE |
◆ IndexBufferOffset
| VkDeviceSize VulkanUtilities::VulkanCommandBuffer::StateCache::IndexBufferOffset = 0 |
◆ IndexType
| VkIndexType VulkanUtilities::VulkanCommandBuffer::StateCache::IndexType = VK_INDEX_TYPE_MAX_ENUM |
◆ InsidePassQueries
| uint32_t VulkanUtilities::VulkanCommandBuffer::StateCache::InsidePassQueries = 0 |
◆ OutsidePassQueries
| uint32_t VulkanUtilities::VulkanCommandBuffer::StateCache::OutsidePassQueries = 0 |
◆ RayTracingPipeline
| VkPipeline VulkanUtilities::VulkanCommandBuffer::StateCache::RayTracingPipeline = VK_NULL_HANDLE |
◆ RenderPass
| VkRenderPass VulkanUtilities::VulkanCommandBuffer::StateCache::RenderPass = VK_NULL_HANDLE |
The documentation for this struct was generated from the following file: