Diligent Engine  v.2.4.g
BottomLevelASD3D12Impl.hpp
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27 
28 #pragma once
29 
32 
34 #include "BottomLevelASBase.hpp"
35 #include "D3D12ResourceBase.hpp"
36 
37 namespace Diligent
38 {
39 
41 class BottomLevelASD3D12Impl final : public BottomLevelASBase<EngineD3D12ImplTraits>, public D3D12ResourceBase
42 {
43 public:
45 
47  class RenderDeviceD3D12Impl* pDeviceD3D12,
48  const BottomLevelASDesc& Desc);
50  class RenderDeviceD3D12Impl* pDeviceD3D12,
51  const BottomLevelASDesc& Desc,
52  RESOURCE_STATE InitialState,
53  ID3D12Resource* pd3d12BLAS);
55 
57 
58 
59  virtual ID3D12Resource* DILIGENT_CALL_TYPE GetD3D12BLAS() override final { return GetD3D12Resource(); }
60 
62  virtual void* DILIGENT_CALL_TYPE GetNativeHandle() override final { return GetD3D12BLAS(); }
63 
64  D3D12_GPU_VIRTUAL_ADDRESS GetGPUAddress()
65  {
66  return GetD3D12Resource()->GetGPUVirtualAddress();
67  }
68 };
69 
70 } // namespace Diligent
D3D12ResourceBase.hpp
Diligent::IReferenceCounters
Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Diligent::BottomLevelASD3D12Impl::BottomLevelASD3D12Impl
BottomLevelASD3D12Impl(IReferenceCounters *pRefCounters, class RenderDeviceD3D12Impl *pDeviceD3D12, const BottomLevelASDesc &Desc)
Definition: BottomLevelASD3D12Impl.cpp:41
Diligent::BottomLevelASD3D12Impl::GetNativeHandle
virtual void * GetNativeHandle() override final
Implementation of IBottomLevelAS::GetNativeHandle() in Direct3D12 backend.
Definition: BottomLevelASD3D12Impl.hpp:62
Diligent::BottomLevelASD3D12Impl
Bottom-level acceleration structure object implementation in Direct3D12 backend.
Definition: BottomLevelASD3D12Impl.hpp:41
Diligent::RenderDeviceD3D12Impl
Render device implementation in Direct3D12 backend.
Definition: RenderDeviceD3D12Impl.hpp:70
Diligent::BottomLevelASD3D12Impl::GetD3D12BLAS
virtual ID3D12Resource * GetD3D12BLAS() override final
Implementation of IBottomLevelASD3D12::GetD3D12BLAS().
Definition: BottomLevelASD3D12Impl.hpp:59
IMPLEMENT_QUERY_INTERFACE_IN_PLACE
#define IMPLEMENT_QUERY_INTERFACE_IN_PLACE(InterfaceID, ParentClassName)
Definition: ObjectBase.hpp:59
DILIGENT_CALL_TYPE
#define DILIGENT_CALL_TYPE
Definition: CommonDefinitions.h:45
Diligent::BottomLevelASD3D12Impl::GetGPUAddress
D3D12_GPU_VIRTUAL_ADDRESS GetGPUAddress()
Definition: BottomLevelASD3D12Impl.hpp:64
EngineD3D12ImplTraits.hpp
Diligent::BottomLevelASBase
Template class implementing base functionality of the bottom-level acceleration structure object.
Definition: BottomLevelASBase.hpp:74
BottomLevelASBase.hpp
Diligent::BottomLevelASD3D12Impl::~BottomLevelASD3D12Impl
~BottomLevelASD3D12Impl()
Definition: BottomLevelASD3D12Impl.cpp:176
Diligent::RESOURCE_STATE
RESOURCE_STATE
Resource usage state.
Definition: GraphicsTypes.h:2814
Diligent::BottomLevelASDesc
Bottom-level AS description.
Definition: BottomLevelAS.h:145
Diligent::D3D12ResourceBase
Base implementation of a D3D12 resource.
Definition: D3D12ResourceBase.hpp:37
Diligent::D3D12ResourceBase::GetD3D12Resource
ID3D12Resource * GetD3D12Resource() const
Definition: D3D12ResourceBase.hpp:43
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37