Diligent Engine  v.2.4.g
BufferD3D11Impl.hpp
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27 
28 #pragma once
29 
32 
33 #include <atlbase.h>
34 
36 #include "BufferBase.hpp"
37 
38 namespace Diligent
39 {
40 
42 class BufferD3D11Impl final : public BufferBase<EngineD3D11ImplTraits>
43 {
44 public:
46 
47  BufferD3D11Impl(IReferenceCounters* pRefCounters,
48  FixedBlockMemoryAllocator& BuffViewObjMemAllocator,
49  RenderDeviceD3D11Impl* pDeviceD3D11,
50  const BufferDesc& BuffDesc,
51  const BufferData* pBuffData = nullptr);
52 
53  BufferD3D11Impl(IReferenceCounters* pRefCounters,
54  FixedBlockMemoryAllocator& BuffViewObjMemAllocator,
55  RenderDeviceD3D11Impl* pDeviceD3D11,
56  const BufferDesc& BuffDesc,
57  RESOURCE_STATE InitialState,
58  ID3D11Buffer* pd3d11Buffer);
59 
61 
62  virtual void DILIGENT_CALL_TYPE QueryInterface(const INTERFACE_ID& IID, IObject** ppInterface) override final;
63 
65  virtual ID3D11Buffer* DILIGENT_CALL_TYPE GetD3D11Buffer() override final { return m_pd3d11Buffer; }
66 
68  virtual void* DILIGENT_CALL_TYPE GetNativeHandle() override final { return GetD3D11Buffer(); }
69 
71  {
73  m_State |= State;
74  }
75 
77  {
79  m_State &= ~State;
82  }
83 
84 private:
85  virtual void CreateViewInternal(const struct BufferViewDesc& ViewDesc, IBufferView** ppView, bool bIsDefaultView) override;
86 
87  void CreateUAV(struct BufferViewDesc& UAVDesc, ID3D11UnorderedAccessView** ppD3D11UAV);
88  void CreateSRV(struct BufferViewDesc& SRVDesc, ID3D11ShaderResourceView** ppD3D11SRV);
89 
90  friend class DeviceContextD3D11Impl;
91  CComPtr<ID3D11Buffer> m_pd3d11Buffer;
92 };
93 
94 } // namespace Diligent
Diligent::BufferViewDesc
Buffer view description.
Definition: BufferView.h:88
Diligent::IReferenceCounters
Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Diligent::BufferBase< EngineD3D11ImplTraits >::IsInKnownState
bool IsInKnownState() const
Definition: BufferBase.hpp:197
Diligent::BufferD3D11Impl::GetD3D11Buffer
virtual ID3D11Buffer * GetD3D11Buffer() override final
Implementation of IBufferD3D11::GetD3D11Buffer().
Definition: BufferD3D11Impl.hpp:65
Diligent::IObject
Base interface for all dynamic objects in the engine.
Definition: Object.h:41
BufferBase.hpp
Diligent::DeviceContextD3D11Impl
Device context implementation in Direct3D11 backend.
Definition: DeviceContextD3D11Impl.hpp:56
Diligent::BufferD3D11Impl::AddState
void AddState(RESOURCE_STATE State)
Definition: BufferD3D11Impl.hpp:70
Diligent::BufferBase
Template class implementing base functionality of the buffer object.
Definition: BufferBase.hpp:59
Diligent::BufferD3D11Impl::ClearState
void ClearState(RESOURCE_STATE State)
Definition: BufferD3D11Impl.hpp:76
Diligent::INTERFACE_ID
Unique interface identifier.
Definition: InterfaceID.h:37
Diligent::BufferD3D11Impl::QueryInterface
virtual void QueryInterface(const INTERFACE_ID &IID, IObject **ppInterface) override final
Diligent::BufferD3D11Impl::~BufferD3D11Impl
~BufferD3D11Impl()
Definition: BufferD3D11Impl.cpp:217
DILIGENT_CALL_TYPE
#define DILIGENT_CALL_TYPE
Definition: CommonDefinitions.h:45
Diligent::RESOURCE_STATE_UNDEFINED
@ RESOURCE_STATE_UNDEFINED
The resource state is known to the engine, but is undefined. A resource is typically in an undefined ...
Definition: GraphicsTypes.h:2820
Diligent::RESOURCE_STATE_UNKNOWN
@ RESOURCE_STATE_UNKNOWN
The resource state is not known to the engine and is managed by the application.
Definition: GraphicsTypes.h:2817
Diligent::BufferD3D11Impl
Buffer object implementation in Direct3D11 backend.
Definition: BufferD3D11Impl.hpp:42
Diligent::BufferDesc
Buffer description.
Definition: Buffer.h:74
EngineD3D11ImplTraits.hpp
Diligent::BufferD3D11Impl::CreateViewInternal
virtual void CreateViewInternal(const struct BufferViewDesc &ViewDesc, IBufferView **ppView, bool bIsDefaultView) override
Definition: BufferD3D11Impl.cpp:224
Diligent::BufferD3D11Impl::GetNativeHandle
virtual void * GetNativeHandle() override final
Implementation of IBuffer::GetNativeHandle().
Definition: BufferD3D11Impl.hpp:68
VERIFY_EXPR
#define VERIFY_EXPR(...)
Definition: DebugUtilities.hpp:79
Diligent::RenderDeviceD3D11Impl
Render device implementation in Direct3D11 backend.
Definition: RenderDeviceD3D11Impl.hpp:40
Diligent::FixedBlockMemoryAllocator
Memory allocator that allocates memory in a fixed-size chunks.
Definition: FixedBlockMemoryAllocator.hpp:56
Diligent::BufferD3D11Impl::BufferD3D11Impl
BufferD3D11Impl(IReferenceCounters *pRefCounters, FixedBlockMemoryAllocator &BuffViewObjMemAllocator, RenderDeviceD3D11Impl *pDeviceD3D11, const BufferDesc &BuffDesc, const BufferData *pBuffData=nullptr)
Definition: BufferD3D11Impl.cpp:44
Diligent::RESOURCE_STATE
RESOURCE_STATE
Resource usage state.
Definition: GraphicsTypes.h:2814
Diligent::IBufferView
Buffer view interface.
Definition: BufferView.h:155
Diligent::BufferData
Describes the buffer initial data.
Definition: Buffer.h:155
Diligent::BufferBase< EngineD3D11ImplTraits >::m_State
RESOURCE_STATE m_State
Definition: BufferBase.hpp:217
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37