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| D3D12_COMPARISON_FUNC | Diligent::ComparisonFuncToD3D12ComparisonFunc (COMPARISON_FUNCTION Func) |
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| D3D12_FILTER | Diligent::FilterTypeToD3D12Filter (FILTER_TYPE MinFilter, FILTER_TYPE MagFilter, FILTER_TYPE MipFilter) |
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| D3D12_TEXTURE_ADDRESS_MODE | Diligent::TexAddressModeToD3D12AddressMode (TEXTURE_ADDRESS_MODE Mode) |
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| void | Diligent::DepthStencilStateDesc_To_D3D12_DEPTH_STENCIL_DESC (const DepthStencilStateDesc &DepthStencilDesc, D3D12_DEPTH_STENCIL_DESC &d3d12DSSDesc) |
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| void | Diligent::RasterizerStateDesc_To_D3D12_RASTERIZER_DESC (const RasterizerStateDesc &RasterizerDesc, D3D12_RASTERIZER_DESC &d3d11RSDesc) |
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| D3D12_LOGIC_OP | Diligent::LogicOperationToD3D12LogicOp (LOGIC_OPERATION lo) |
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| void | Diligent::BlendStateDesc_To_D3D12_BLEND_DESC (const BlendStateDesc &BSDesc, D3D12_BLEND_DESC &d3d12BlendDesc) |
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| void | Diligent::LayoutElements_To_D3D12_INPUT_ELEMENT_DESCs (const InputLayoutDesc &InputLayout, std::vector< D3D12_INPUT_ELEMENT_DESC, STDAllocatorRawMem< D3D12_INPUT_ELEMENT_DESC >> &d3d12InputElements) |
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| D3D12_PRIMITIVE_TOPOLOGY | Diligent::TopologyToD3D12Topology (PRIMITIVE_TOPOLOGY Topology) |
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| void | Diligent::TextureViewDesc_to_D3D12_SRV_DESC (const TextureViewDesc &SRVDesc, D3D12_SHADER_RESOURCE_VIEW_DESC &D3D12SRVDesc, Uint32 SampleCount) |
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| void | Diligent::TextureViewDesc_to_D3D12_RTV_DESC (const TextureViewDesc &RTVDesc, D3D12_RENDER_TARGET_VIEW_DESC &D3D12RTVDesc, Uint32 SampleCount) |
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| void | Diligent::TextureViewDesc_to_D3D12_DSV_DESC (const TextureViewDesc &DSVDesc, D3D12_DEPTH_STENCIL_VIEW_DESC &D3D12DSVDesc, Uint32 SampleCount) |
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| void | Diligent::TextureViewDesc_to_D3D12_UAV_DESC (const TextureViewDesc &UAVDesc, D3D12_UNORDERED_ACCESS_VIEW_DESC &D3D12UAVDesc) |
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| void | Diligent::BufferViewDesc_to_D3D12_SRV_DESC (const BufferDesc &BuffDesc, const BufferViewDesc &SRVDesc, D3D12_SHADER_RESOURCE_VIEW_DESC &D3D12SRVDesc) |
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| void | Diligent::BufferViewDesc_to_D3D12_UAV_DESC (const BufferDesc &BuffDesc, const BufferViewDesc &UAVDesc, D3D12_UNORDERED_ACCESS_VIEW_DESC &D3D12UAVDesc) |
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| D3D12_STATIC_BORDER_COLOR | Diligent::BorderColorToD3D12StaticBorderColor (const Float32 BorderColor[]) |
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| D3D12_RESOURCE_STATES | Diligent::ResourceStateFlagsToD3D12ResourceStates (RESOURCE_STATE StateFlags) |
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| RESOURCE_STATE | Diligent::D3D12ResourceStatesToResourceStateFlags (D3D12_RESOURCE_STATES StateFlags) |
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| D3D12_QUERY_TYPE | Diligent::QueryTypeToD3D12QueryType (QUERY_TYPE QueryType) |
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| D3D12_QUERY_HEAP_TYPE | Diligent::QueryTypeToD3D12QueryHeapType (QUERY_TYPE QueryType) |
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| D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE | Diligent::AttachmentLoadOpToD3D12BeginningAccessType (ATTACHMENT_LOAD_OP LoadOp) |
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| D3D12_RENDER_PASS_ENDING_ACCESS_TYPE | Diligent::AttachmentStoreOpToD3D12EndingAccessType (ATTACHMENT_STORE_OP StoreOp) |
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| D3D12_SHADER_VISIBILITY | Diligent::ShaderTypeToD3D12ShaderVisibility (SHADER_TYPE ShaderType) |
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| SHADER_TYPE | Diligent::D3D12ShaderVisibilityToShaderType (D3D12_SHADER_VISIBILITY ShaderVisibility) |
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| DXGI_FORMAT | Diligent::ValueTypeToIndexType (VALUE_TYPE Type) |
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| D3D12_RAYTRACING_GEOMETRY_FLAGS | Diligent::GeometryFlagsToD3D12RTGeometryFlags (RAYTRACING_GEOMETRY_FLAGS Flags) |
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| D3D12_RAYTRACING_INSTANCE_FLAGS | Diligent::InstanceFlagsToD3D12RTInstanceFlags (RAYTRACING_INSTANCE_FLAGS Flags) |
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| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BUILD_FLAGS | Diligent::BuildASFlagsToD3D12ASBuildFlags (RAYTRACING_BUILD_AS_FLAGS Flags) |
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| D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE | Diligent::CopyASModeToD3D12ASCopyMode (COPY_AS_MODE Mode) |
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| DXGI_FORMAT | Diligent::TypeToRayTracingVertexFormat (VALUE_TYPE ValueType, Uint32 ComponentCount) |
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| D3D12_DESCRIPTOR_RANGE_TYPE | Diligent::ResourceTypeToD3D12DescriptorRangeType (SHADER_RESOURCE_TYPE ResType) |
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| D3D12_DESCRIPTOR_HEAP_TYPE | Diligent::D3D12DescriptorRangeTypeToD3D12HeapType (D3D12_DESCRIPTOR_RANGE_TYPE RangeType) |
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| D3D12_SHADER_VISIBILITY | Diligent::ShaderStagesToD3D12ShaderVisibility (SHADER_TYPE Stages) |
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