Diligent Engine  v.2.4.g
DXBCUtils.hpp
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27 
28 #pragma once
29 
30 #include "Constants.h"
31 #include "Shader.h"
32 #include "ResourceBindingMap.hpp"
33 
34 namespace Diligent
35 {
36 
37 namespace DXBCUtils
38 {
39 
42 
43 
45 
49 bool RemapResourceBindings(const TResourceBindingMap& ResourceMap,
50  void* pBytecode,
51  size_t Size);
52 }; // namespace DXBCUtils
53 
54 } // namespace Diligent
Diligent::ResourceBinding::BindInfo
Definition: ResourceBindingMap.hpp:41
Shader.h
Diligent::DXBCUtils::BindInfo
ResourceBinding::BindInfo BindInfo
Definition: DXBCUtils.hpp:40
Diligent::DXBCUtils::TResourceBindingMap
ResourceBinding::TMap TResourceBindingMap
Definition: DXBCUtils.hpp:41
Constants.h
Diligent::ResourceBinding::TMap
std::unordered_map< HashMapStringKey, BindInfo, HashMapStringKey::Hasher > TMap
A mapping from the resource name to the binding (shader register, space, array size).
Definition: ResourceBindingMap.hpp:67
ResourceBindingMap.hpp
Diligent::DXBCUtils::RemapResourceBindings
bool RemapResourceBindings(const TResourceBindingMap &ResourceMap, void *pBytecode, size_t Size)
Remaps resource bindings in the given DXBC byte code.
Definition: DXBCUtils.cpp:1691
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37