Diligent Engine  v.2.4.g
Namespaces | Typedefs | Functions
DXBCUtils.hpp File Reference
#include "Constants.h"
#include "Shader.h"
#include "ResourceBindingMap.hpp"

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Namespaces

 Diligent
 The library uses Direct3D-style math:
 
 Diligent::DXBCUtils
 

Typedefs

using Diligent::DXBCUtils::BindInfo = ResourceBinding::BindInfo
 
using Diligent::DXBCUtils::TResourceBindingMap = ResourceBinding::TMap
 

Functions

bool Diligent::DXBCUtils::RemapResourceBindings (const TResourceBindingMap &ResourceMap, void *pBytecode, size_t Size)
 Remaps resource bindings in the given DXBC byte code. More...