Diligent Engine  v.2.4.g
EngineGLImplTraits.hpp
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27 
28 #pragma once
29 
32 
33 #include "RenderDeviceGL.h"
34 #include "PipelineStateGL.h"
36 #include "BufferGL.h"
37 #include "BufferViewGL.h"
38 #include "TextureGL.h"
39 #include "TextureViewGL.h"
40 #include "ShaderGL.h"
41 #include "SamplerGL.h"
42 #include "FenceGL.h"
43 #include "QueryGL.h"
44 #include "RenderPass.h"
45 #include "Framebuffer.h"
47 #include "DeviceContextGL.h"
48 #include "BaseInterfacesGL.h"
49 
50 namespace Diligent
51 {
52 
53 class RenderDeviceGLImpl;
54 class DeviceContextGLImpl;
55 class PipelineStateGLImpl;
56 class ShaderResourceBindingGLImpl;
57 class BufferGLImpl;
58 class BufferViewGLImpl;
59 class TextureBaseGL;
60 class TextureViewGLImpl;
61 class ShaderGLImpl;
62 class SamplerGLImpl;
63 class FenceGLImpl;
64 class QueryGLImpl;
65 class RenderPassGLImpl;
66 class FramebufferGLImpl;
67 class BottomLevelASGLImpl;
68 class TopLevelASGLImpl;
69 class ShaderBindingTableGLImpl;
70 class PipelineResourceSignatureGLImpl;
71 
72 class FixedBlockMemoryAllocator;
73 
74 class ShaderResourceCacheGL;
75 class ShaderVariableManagerGL;
76 
78 {
79  using RenderDeviceInterface = IGLDeviceBaseInterface;
94 
113 
116 
119 };
120 
121 } // namespace Diligent
ShaderGL.h
Diligent::FramebufferGLImpl
Framebuffer implementation in OpenGL backend.
Definition: FramebufferGLImpl.hpp:45
Diligent::ITextureViewGL
Exposes OpenGL-specific functionality of a texture view object.
Definition: TextureViewGL.h:51
Diligent::PipelineResourceSignatureGLImpl
Implementation of the Diligent::PipelineResourceSignatureGLImpl class.
Definition: PipelineResourceSignatureGLImpl.hpp:63
FenceGL.h
Diligent::ShaderGLImpl
Shader object implementation in OpenGL backend.
Definition: ShaderGLImpl.hpp:39
Diligent::IBufferGL
Exposes OpenGL-specific functionality of a buffer object.
Definition: BufferGL.h:49
Diligent::IPipelineStateGL
Exposes OpenGL-specific functionality of a pipeline state object.
Definition: PipelineStateGL.h:51
Diligent::ShaderResourceBindingGLImpl
Shader resource binding object implementation in OpenGL backend.
Definition: ShaderResourceBindingGLImpl.hpp:47
Diligent::IPipelineResourceSignature
Pipeline resource signature interface.
Definition: PipelineResourceSignature.h:226
SamplerGL.h
PipelineResourceSignature.h
QueryGL.h
Diligent::TextureViewGLImpl
Texture view implementation in OpenGL backend.
Definition: TextureViewGLImpl.hpp:38
Diligent::DeviceContextGLImpl
Device context implementation in OpenGL backend.
Definition: DeviceContextGLImpl.hpp:51
Diligent::BottomLevelASGLImpl
Definition: RenderDeviceGLImpl.cpp:129
Diligent::IBufferViewGL
Exposes OpenGL-specific functionality of a buffer view object.
Definition: BufferViewGL.h:51
Diligent::RenderPassGLImpl
Render pass implementation in OpenGL backend.
Definition: RenderPassGLImpl.hpp:40
Diligent::IShaderResourceBindingGL
Exposes OpenGL-specific functionality of a shader resource binding object.
Definition: ShaderResourceBindingGL.h:51
Diligent::IFramebuffer
Framebuffer interface.
Definition: Framebuffer.h:73
DeviceContextGL.h
Diligent::ShaderResourceCacheGL
The class implements a cache that holds resources bound to a specific GL program.
Definition: ShaderResourceCacheGL.hpp:49
BufferViewGL.h
BaseInterfacesGL.h
Diligent::ShaderBindingTableGLImpl
Definition: RenderDeviceGLImpl.cpp:133
Diligent::IQueryGL
Exposes OpenGL-specific functionality of a Query object.
Definition: QueryGL.h:49
Diligent::TopLevelASGLImpl
Definition: RenderDeviceGLImpl.cpp:131
TextureViewGL.h
Diligent::IDeviceContextGL
Exposes OpenGL-specific functionality of a device context.
Definition: DeviceContextGL.h:53
Diligent::ShaderVariableManagerGL
Definition: ShaderVariableManagerGL.hpp:67
Diligent::PipelineStateGLImpl
Pipeline state object implementation in OpenGL backend.
Definition: PipelineStateGLImpl.hpp:45
Diligent::TextureBaseGL
Base implementation of a texture object in OpenGL backend.
Definition: TextureBaseGL.hpp:41
ShaderResourceBindingGL.h
Diligent::IFenceGL
Exposes OpenGL-specific functionality of a fence object.
Definition: FenceGL.h:51
RenderPass.h
Diligent::RenderDeviceGLImpl
Render device implementation in OpenGL backend.
Definition: RenderDeviceGLImpl.hpp:45
BufferGL.h
TextureGL.h
Diligent::BufferGLImpl
Buffer object implementation in OpenGL backend.
Definition: BufferGLImpl.hpp:41
RenderDeviceGL.h
Diligent::ITextureGL
Exposes OpenGL-specific functionality of a texture object.
Definition: TextureGL.h:49
Diligent::EngineGLImplTraits
Definition: EngineGLImplTraits.hpp:77
Diligent::QueryGLImpl
Query object implementation in OpenGL backend.
Definition: QueryGLImpl.hpp:41
PipelineStateGL.h
Diligent::FenceGLImpl
Fence object implementation in OpenGL backend.
Definition: FenceGLImpl.hpp:44
Diligent::BufferViewGLImpl
Buffer view implementation in OpenGL backend.
Definition: BufferViewGLImpl.hpp:38
Diligent::FixedBlockMemoryAllocator
Memory allocator that allocates memory in a fixed-size chunks.
Definition: FixedBlockMemoryAllocator.hpp:56
Framebuffer.h
Diligent::ISamplerGL
Exposes OpenGL-specific functionality of a sampler object.
Definition: SamplerGL.h:51
Diligent::EngineGLImplTraits::RenderDeviceInterface
IGLDeviceBaseInterface RenderDeviceInterface
Definition: EngineGLImplTraits.hpp:79
Diligent::IShaderGL
Exposes OpenGL-specific functionality of a shader object.
Definition: ShaderGL.h:51
Diligent::SamplerGLImpl
Sampler implementation in OpenGL backend.
Definition: SamplerGLImpl.hpp:38
Diligent::IRenderPass
Render pass interface.
Definition: RenderPass.h:369
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37