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Diligent Engine
v.2.4.g
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#include "pch.h"#include "GenerateMips.hpp"#include "d3dx12_win.h"#include "RenderDeviceD3D12Impl.hpp"#include "CommandContext.hpp"#include "TextureViewD3D12Impl.hpp"#include "TextureD3D12Impl.hpp"#include "GenerateMips/GenerateMipsLinearCS.h"#include "GenerateMips/GenerateMipsLinearOddCS.h"#include "GenerateMips/GenerateMipsLinearOddXCS.h"#include "GenerateMips/GenerateMipsLinearOddYCS.h"#include "GenerateMips/GenerateMipsGammaCS.h"#include "GenerateMips/GenerateMipsGammaOddCS.h"#include "GenerateMips/GenerateMipsGammaOddXCS.h"#include "GenerateMips/GenerateMipsGammaOddYCS.h"Namespaces | |
| Diligent | |
| The library uses Direct3D-style math: | |
Macros | |
| #define | CreatePSO(PSO, ShaderByteCode) |
| #define CreatePSO | ( | PSO, | |
| ShaderByteCode | |||
| ) |
1.8.17