Diligent Engine  v.2.4.g
PipelineResourceSignatureD3D11Impl.hpp
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27 
28 #pragma once
29 
32 
33 #include <array>
34 
38 
39 // ShaderVariableManagerD3D11, ShaderResourceCacheD3D11, and ShaderResourceBindingD3D11Impl
40 // are required by PipelineResourceSignatureBase
44 #include "SamplerD3D11Impl.hpp"
45 
46 #include "ResourceBindingMap.hpp"
47 
48 namespace Diligent
49 {
50 
52 class PipelineResourceSignatureD3D11Impl final : public PipelineResourceSignatureBase<EngineD3D11ImplTraits>
53 {
54 public:
56 
58  RenderDeviceD3D11Impl* pDevice,
60  bool bIsDeviceInternal = false);
62 
64 
65  const ResourceAttribs& GetResourceAttribs(Uint32 ResIndex) const
66  {
67  VERIFY_EXPR(ResIndex < m_Desc.NumResources);
68  return m_pResourceAttribs[ResIndex];
69  }
70 
71  // sizeof(ImmutableSamplerAttribs) == 24, x64
73  {
74  public:
78 
80 
81  bool IsAllocated() const { return !BindPoints.IsEmpty(); }
82  };
83 
85  {
87  return m_ImmutableSamplers[SampIndex];
88  }
89 
90  // Shifts resource bindings by the number of resources in each shader stage and resource range.
91  __forceinline void ShiftBindings(D3D11ShaderResourceCounters& Bindings) const
92  {
93  for (Uint32 r = 0; r < D3D11_RESOURCE_RANGE_COUNT; ++r)
94  Bindings[r] += m_ResourceCounters[r];
95  }
96 
98 
99  void UpdateShaderResourceBindingMap(ResourceBinding::TMap& ResourceMap, SHADER_TYPE ShaderStage, const D3D11ShaderResourceCounters& BaseBindings) const;
100 
101  // Copies static resources from the static resource cache to the destination cache
102  void CopyStaticResources(ShaderResourceCacheD3D11& ResourceCache) const;
103 
104 #ifdef DILIGENT_DEVELOPMENT
105  bool DvpValidateCommittedResource(const D3DShaderResourceAttribs& D3DAttribs,
107  Uint32 ResIndex,
108  const ShaderResourceCacheD3D11& ResourceCache,
109  const char* ShaderName,
110  const char* PSOName) const;
111 #endif
112 
113 private:
114  void CreateLayout();
115 
116  void Destruct();
117 
118 private:
119  D3D11ShaderResourceCounters m_ResourceCounters = {};
120  ResourceAttribs* m_pResourceAttribs = nullptr; // [m_Desc.NumResources]
121  ImmutableSamplerAttribs* m_ImmutableSamplers = nullptr; // [m_Desc.NumImmutableSamplers]
122 };
123 
124 } // namespace Diligent
ShaderResourceBindingD3D11Impl.hpp
Diligent::D3D11ResourceBindPoints::IsEmpty
bool IsEmpty() const
Definition: PipelineResourceAttribsD3D11.hpp:76
Diligent::IReferenceCounters
Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Diligent::PipelineResourceAttribsD3D11
Definition: PipelineResourceAttribsD3D11.hpp:275
Diligent::PipelineResourceSignatureDesc
Pipeline resource signature description.
Definition: PipelineResourceSignature.h:166
Diligent::SHADER_TYPE
SHADER_TYPE
Describes the shader type.
Definition: GraphicsTypes.h:65
Diligent::D3D11_RESOURCE_RANGE_COUNT
@ D3D11_RESOURCE_RANGE_COUNT
Definition: PipelineResourceAttribsD3D11.hpp:49
SamplerD3D11Impl.hpp
Diligent::PipelineResourceSignatureD3D11Impl::GetImmutableSamplerAttribs
const ImmutableSamplerAttribs & GetImmutableSamplerAttribs(Uint32 SampIndex) const
Definition: PipelineResourceSignatureD3D11Impl.hpp:84
Diligent::DeviceObjectBase< EngineD3D11ImplTraits ::PipelineResourceSignatureInterface, EngineD3D11ImplTraits ::RenderDeviceImplType, PipelineResourceSignatureDesc >::m_Desc
PipelineResourceSignatureDesc m_Desc
Object description.
Definition: DeviceObjectBase.hpp:182
Diligent::PipelineResourceSignatureD3D11Impl::InitSRBResourceCache
void InitSRBResourceCache(ShaderResourceCacheD3D11 &ResourceCache)
Definition: PipelineResourceSignatureD3D11Impl.cpp:356
Diligent::PipelineResourceSignatureDesc::NumResources
Uint32 NumResources
The number of resources in Resources array.
Definition: PipelineResourceSignature.h:172
Diligent::PipelineResourceSignatureD3D11Impl::ImmutableSamplerAttribs::pSampler
RefCntAutoPtr< SamplerD3D11Impl > pSampler
Definition: PipelineResourceSignatureD3D11Impl.hpp:75
Diligent::PipelineResourceSignatureDesc::NumImmutableSamplers
Uint32 NumImmutableSamplers
The number of immutable samplers in ImmutableSamplers array.
Definition: PipelineResourceSignature.h:178
Diligent::ResourceBinding::TMap
std::unordered_map< HashMapStringKey, BindInfo, HashMapStringKey::Hasher > TMap
A mapping from the resource name to the binding (shader register, space, array size).
Definition: ResourceBindingMap.hpp:67
Diligent::PipelineResourceSignatureD3D11Impl::GetResourceAttribs
const ResourceAttribs & GetResourceAttribs(Uint32 ResIndex) const
Definition: PipelineResourceSignatureD3D11Impl.hpp:65
Diligent::D3D11ShaderResourceCounters
std::array< D3D11ResourceRangeCounters, D3D11_RESOURCE_RANGE_COUNT > D3D11ShaderResourceCounters
Resource counters for all shader stages and all resource types.
Definition: PipelineResourceAttribsD3D11.hpp:271
Diligent::PipelineResourceSignatureD3D11Impl::PipelineResourceSignatureD3D11Impl
PipelineResourceSignatureD3D11Impl(IReferenceCounters *pRefCounters, RenderDeviceD3D11Impl *pDevice, const PipelineResourceSignatureDesc &Desc, bool bIsDeviceInternal=false)
Definition: PipelineResourceSignatureD3D11Impl.cpp:83
PipelineResourceAttribsD3D11.hpp
Diligent::PipelineResourceSignatureD3D11Impl::ImmutableSamplerAttribs::BindPoints
D3D11ResourceBindPoints BindPoints
Definition: PipelineResourceSignatureD3D11Impl.hpp:77
Diligent::PipelineResourceSignatureD3D11Impl::ResourceAttribs
PipelineResourceAttribsD3D11 ResourceAttribs
Definition: PipelineResourceSignatureD3D11Impl.hpp:63
Diligent::RefCntAutoPtr
Template class that implements reference counting.
Definition: RefCntAutoPtr.hpp:73
Diligent::PipelineResourceSignatureD3D11Impl::ImmutableSamplerAttribs::ImmutableSamplerAttribs
ImmutableSamplerAttribs() noexcept
Definition: PipelineResourceSignatureD3D11Impl.hpp:79
Diligent::Uint32
uint32_t Uint32
32-bit unsigned integer
Definition: BasicTypes.h:51
Diligent::D3D11ResourceBindPoints
Resource binding points in all shader stages.
Definition: PipelineResourceAttribsD3D11.hpp:56
ShaderVariableManagerD3D11.hpp
ResourceBindingMap.hpp
Diligent::PipelineResourceSignatureD3D11Impl::ImmutableSamplerAttribs
Definition: PipelineResourceSignatureD3D11Impl.hpp:72
Diligent::ShaderResourceCacheD3D11
The class implements a cache that holds resources bound to all shader stages.
Definition: ShaderResourceCacheD3D11.hpp:58
PipelineResourceSignatureBase.hpp
Diligent::PipelineResourceSignatureD3D11Impl::ImmutableSamplerAttribs::ArraySize
Uint32 ArraySize
Definition: PipelineResourceSignatureD3D11Impl.hpp:76
Diligent::D3DShaderResourceAttribs
Definition: ShaderResources.hpp:80
Diligent::PipelineResourceSignatureD3D11Impl
Implementation of the Diligent::PipelineResourceSignatureD3D11Impl class.
Definition: PipelineResourceSignatureD3D11Impl.hpp:52
Diligent::PipelineResourceSignatureD3D11Impl::CopyStaticResources
void CopyStaticResources(ShaderResourceCacheD3D11 &ResourceCache) const
Definition: PipelineResourceSignatureD3D11Impl.cpp:288
EngineD3D11ImplTraits.hpp
Diligent::PipelineResourceSignatureD3D11Impl::ImmutableSamplerAttribs::IsAllocated
bool IsAllocated() const
Definition: PipelineResourceSignatureD3D11Impl.hpp:81
ShaderResourceCacheD3D11.hpp
VERIFY_EXPR
#define VERIFY_EXPR(...)
Definition: DebugUtilities.hpp:79
Diligent::RenderDeviceD3D11Impl
Render device implementation in Direct3D11 backend.
Definition: RenderDeviceD3D11Impl.hpp:40
Diligent::PipelineResourceSignatureD3D11Impl::ShiftBindings
__forceinline void ShiftBindings(D3D11ShaderResourceCounters &Bindings) const
Definition: PipelineResourceSignatureD3D11Impl.hpp:91
Diligent::PipelineResourceSignatureBase
Template class implementing base functionality of the pipeline resource signature object.
Definition: PipelineResourceSignatureBase.hpp:78
Diligent::PipelineResourceSignatureD3D11Impl::~PipelineResourceSignatureD3D11Impl
~PipelineResourceSignatureD3D11Impl()
Definition: PipelineResourceSignatureD3D11Impl.cpp:268
Diligent::PipelineResourceSignatureD3D11Impl::UpdateShaderResourceBindingMap
void UpdateShaderResourceBindingMap(ResourceBinding::TMap &ResourceMap, SHADER_TYPE ShaderStage, const D3D11ShaderResourceCounters &BaseBindings) const
Definition: PipelineResourceSignatureD3D11Impl.cpp:375
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37