template<typename EngineImplTraits>
PipelineResourceSignatureBase class
Template class implementing base functionality of the pipeline resource signature object.
| Template parameters | |
|---|---|
| EngineImplTraits | - Engine implementation type traits. |
Contents
Base classes
-
template<class BaseInterface, typename RenderDeviceImplType, typename ObjectDescType>class DeviceObjectBase<EngineImplTraits::PipelineResourceSignatureInterface, EngineImplTraits::RenderDeviceImplType, PipelineResourceSignatureDesc>
- Template class implementing base functionality of the device object.
Constructors, destructors, conversion operators
- PipelineResourceSignatureBase(IReferenceCounters* pRefCounters, RenderDeviceImplType* pDevice, const PipelineResourceSignatureDesc& Desc, bool bIsDeviceInternal = false)
Public functions
-
auto GetStaticVariableCount(SHADER_
TYPE ShaderType) const -> Uint32 final - Implementation of IPipelineResourceSignature::
GetStaticVariableCount. -
auto GetStaticVariableByName(SHADER_
TYPE ShaderType, const Char* Name) -> IShaderResourceVariable* final - Implementation of IPipelineResourceSignature::
GetStaticVariableByName. -
auto GetStaticVariableByIndex(SHADER_
TYPE ShaderType, Uint32 Index) -> IShaderResourceVariable* final - Implementation of IPipelineResourceSignature::
GetStaticVariableByIndex. - void BindStaticResources(Uint32 ShaderFlags, IResourceMapping* pResourceMapping, Uint32 Flags) final
- Implementation of IPipelineResourceSignature::
BindStaticResources. - void CreateShaderResourceBinding(IShaderResourceBinding** ppShaderResourceBinding, bool InitStaticResources) final
- Implementation of IPipelineResourceSignature::
CreateShaderResourceBinding. - void InitializeStaticSRBResources(IShaderResourceBinding* pSRB) const final
- Implementation of IPipelineResourceSignature::
InitializeStaticSRBResources. - auto IsCompatibleWith(const IPipelineResourceSignature* pPRS) const -> bool final
- Implementation of IPipelineResourceSignature::
IsCompatibleWith. -
auto FindResource(SHADER_
TYPE ShaderStage, const char* ResourceName) const -> Uint32 - Finds a resource with the given name in the specified shader stage and returns its index in m_Desc.Resources[], or InvalidResourceIndex if the resource is not found.
-
auto FindImmutableSampler(SHADER_
TYPE ShaderStage, const char* ResourceName) const -> Uint32 - Finds an immutable with the given name in the specified shader stage and returns its index in m_Desc.ImmutableSamplers[], or InvalidImmutableSamplerIndex if the sampler is not found.
Function documentation
template<typename EngineImplTraits>
Diligent:: PipelineResourceSignatureBase<EngineImplTraits>:: PipelineResourceSignatureBase(IReferenceCounters* pRefCounters,
RenderDeviceImplType* pDevice,
const PipelineResourceSignatureDesc& Desc,
bool bIsDeviceInternal = false)
| Parameters | |
|---|---|
| pRefCounters | - Reference counters object that controls the lifetime of this resource signature. |
| pDevice | - Pointer to the device. |
| Desc | - Resource signature description. |
| bIsDeviceInternal | - Flag indicating if this resource signature is an internal device object and must not keep a strong reference to the device. |