Diligent Engine  v.2.4.g
PipelineResourceSignatureD3D12Impl.hpp
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27 
28 #pragma once
29 
32 
33 #include <array>
34 
38 #include "SRBMemoryAllocator.hpp"
39 #include "RootParamsManager.hpp"
40 #include "ResourceBindingMap.hpp"
41 
42 // ShaderVariableManagerD3D12, ShaderResourceCacheD3D12, and ShaderResourceBindingD3D12Impl
43 // are required by PipelineResourceSignatureBase
47 
48 namespace Diligent
49 {
50 
51 class CommandContext;
52 struct D3DShaderResourceAttribs;
53 
55 class PipelineResourceSignatureD3D12Impl final : public PipelineResourceSignatureBase<EngineD3D12ImplTraits>
56 {
57 public:
59 
61  RenderDeviceD3D12Impl* pDevice,
63  bool bIsDeviceInternal = false);
65 
67 
68  const ResourceAttribs& GetResourceAttribs(Uint32 ResIndex) const
69  {
70  VERIFY_EXPR(ResIndex < m_Desc.NumResources);
71  return m_pResourceAttribs[ResIndex];
72  }
73 
75  {
76  private:
77  static constexpr Uint32 _ShaderRegisterBits = 24;
78  static constexpr Uint32 _RegisterSpaceBits = 8;
79  static constexpr Uint32 _InvalidShaderRegister = (1u << _ShaderRegisterBits) - 1;
80  static constexpr Uint32 _InvalidRegisterSpace = (1u << _RegisterSpaceBits) - 1;
81 
82  public:
84  Uint32 ShaderRegister : _ShaderRegisterBits;
85  Uint32 RegisterSpace : _RegisterSpaceBits;
86 
88  ShaderRegister{_InvalidShaderRegister},
89  RegisterSpace{_InvalidRegisterSpace}
90  {}
91 
93  Uint32 _ShaderRegister,
94  Uint32 _RegisterSpace) noexcept :
95  // clang-format off
96  ArraySize {_ArraySize },
97  ShaderRegister{_ShaderRegister},
98  RegisterSpace {_RegisterSpace }
99  // clang-format on
100  {
101  VERIFY(ShaderRegister == _ShaderRegister, "Shader register (", _ShaderRegister, ") exceeds maximum representable value");
102  VERIFY(RegisterSpace == _RegisterSpace, "Shader register space (", _RegisterSpace, ") exceeds maximum representable value");
103  }
104 
105  bool IsValid() const
106  {
107  return (ShaderRegister != _InvalidShaderRegister &&
108  RegisterSpace != _InvalidRegisterSpace);
109  }
110  };
111 
113  {
115  return m_ImmutableSamplers[SampIndex];
116  }
117 
119  {
120  return m_RootParams.GetNumRootTables() + m_RootParams.GetNumRootViews();
121  }
122 
124  {
125  return m_RootParams.GetNumRootTables();
126  }
127 
129  {
130  return m_RootParams.GetNumRootViews();
131  }
132 
133  void InitSRBResourceCache(ShaderResourceCacheD3D12& ResourceCache);
134 
135  void CopyStaticResources(ShaderResourceCacheD3D12& ResourceCache) const;
136 
138  {
143  bool IsCompute;
145  };
146  void CommitRootTables(const CommitCacheResourcesAttribs& CommitAttribs) const;
147 
148  void CommitRootViews(const CommitCacheResourcesAttribs& CommitAttribs,
149  Uint64 BuffersMask) const;
150 
151  const RootParamsManager& GetRootParams() const { return m_RootParams; }
152 
153  // Adds resources and immutable samplers from this signature to the
154  // resource binding map.
155  void UpdateShaderResourceBindingMap(ResourceBinding::TMap& ResourceMap, SHADER_TYPE ShaderStage, Uint32 BaseRegisterSpace) const;
156 
157  // Returns true if there is an immutable sampler array in the given shader stage.
158  bool HasImmutableSamplerArray(SHADER_TYPE ShaderStage) const;
159 
160 #ifdef DILIGENT_DEVELOPMENT
161  bool DvpValidateCommittedResource(const D3DShaderResourceAttribs& D3DAttribs,
163  Uint32 ResIndex,
164  const ShaderResourceCacheD3D12& ResourceCache,
165  const char* ShaderName,
166  const char* PSOName) const;
167 #endif
168 
169 private:
170  using StaticResCacheTblSizesArrayType = std::array<Uint32, D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER + 1>;
171  void AllocateRootParameters(StaticResCacheTblSizesArrayType& StaticResCacheTblSizes);
172 
173  void Destruct();
174 
175 private:
176  ResourceAttribs* m_pResourceAttribs = nullptr; // [m_Desc.NumResources]
177  ImmutableSamplerAttribs* m_ImmutableSamplers = nullptr; // [m_Desc.NumImmutableSamplers]
178 
179  RootParamsManager m_RootParams;
180 };
181 
182 } // namespace Diligent
Diligent::PipelineResourceSignatureD3D12Impl::ResourceAttribs
PipelineResourceAttribsD3D12 ResourceAttribs
Definition: PipelineResourceSignatureD3D12Impl.hpp:66
Diligent::IReferenceCounters
Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Diligent::PipelineResourceSignatureD3D12Impl::CommitRootTables
void CommitRootTables(const CommitCacheResourcesAttribs &CommitAttribs) const
Definition: PipelineResourceSignatureD3D12Impl.cpp:535
Diligent::PipelineResourceSignatureD3D12Impl::CommitCacheResourcesAttribs::pDeviceCtx
DeviceContextD3D12Impl * pDeviceCtx
Definition: PipelineResourceSignatureD3D12Impl.hpp:141
Diligent::PipelineResourceSignatureD3D12Impl::GetResourceAttribs
const ResourceAttribs & GetResourceAttribs(Uint32 ResIndex) const
Definition: PipelineResourceSignatureD3D12Impl.hpp:68
Diligent::PipelineResourceSignatureD3D12Impl::GetTotalRootParamsCount
Uint32 GetTotalRootParamsCount() const
Definition: PipelineResourceSignatureD3D12Impl.hpp:118
Diligent::PipelineResourceSignatureDesc
Pipeline resource signature description.
Definition: PipelineResourceSignature.h:166
Diligent::PipelineResourceSignatureD3D12Impl::InitSRBResourceCache
void InitSRBResourceCache(ShaderResourceCacheD3D12 &ResourceCache)
Definition: PipelineResourceSignatureD3D12Impl.cpp:388
Diligent::SHADER_TYPE
SHADER_TYPE
Describes the shader type.
Definition: GraphicsTypes.h:65
Diligent::PipelineResourceSignatureD3D12Impl
Implementation of the Diligent::PipelineResourceSignatureD3D12Impl class.
Definition: PipelineResourceSignatureD3D12Impl.hpp:55
ShaderResourceCacheD3D12.hpp
Diligent::Uint64
uint64_t Uint64
64-bit unsigned integer
Definition: BasicTypes.h:50
Diligent::PipelineResourceSignatureD3D12Impl::ImmutableSamplerAttribs::ShaderRegister
Uint32 ShaderRegister
Definition: PipelineResourceSignatureD3D12Impl.hpp:84
Diligent::PipelineResourceSignatureD3D12Impl::CommitCacheResourcesAttribs::ResourceCache
const ShaderResourceCacheD3D12 & ResourceCache
Definition: PipelineResourceSignatureD3D12Impl.hpp:139
Diligent::DeviceObjectBase< EngineD3D12ImplTraits ::PipelineResourceSignatureInterface, EngineD3D12ImplTraits ::RenderDeviceImplType, PipelineResourceSignatureDesc >::m_Desc
PipelineResourceSignatureDesc m_Desc
Object description.
Definition: DeviceObjectBase.hpp:182
Diligent::PipelineResourceAttribsD3D12
Definition: PipelineResourceAttribsD3D12.hpp:43
Diligent::PipelineResourceSignatureD3D12Impl::ImmutableSamplerAttribs::RegisterSpace
Uint32 RegisterSpace
Definition: PipelineResourceSignatureD3D12Impl.hpp:85
Diligent::PipelineResourceSignatureDesc::NumResources
Uint32 NumResources
The number of resources in Resources array.
Definition: PipelineResourceSignature.h:172
Diligent::CommandContext
Definition: CommandContext.hpp:66
Diligent::RenderDeviceD3D12Impl
Render device implementation in Direct3D12 backend.
Definition: RenderDeviceD3D12Impl.hpp:70
Diligent::PipelineResourceSignatureDesc::NumImmutableSamplers
Uint32 NumImmutableSamplers
The number of immutable samplers in ImmutableSamplers array.
Definition: PipelineResourceSignature.h:178
Diligent::PipelineResourceSignatureD3D12Impl::GetNumRootTables
Uint32 GetNumRootTables() const
Definition: PipelineResourceSignatureD3D12Impl.hpp:123
Diligent::ResourceBinding::TMap
std::unordered_map< HashMapStringKey, BindInfo, HashMapStringKey::Hasher > TMap
A mapping from the resource name to the binding (shader register, space, array size).
Definition: ResourceBindingMap.hpp:67
Diligent::ShaderResourceCacheD3D12
Definition: ShaderResourceCacheD3D12.hpp:119
SRBMemoryAllocator.hpp
Diligent::PipelineResourceSignatureD3D12Impl::CommitCacheResourcesAttribs::BaseRootIndex
Uint32 BaseRootIndex
Definition: PipelineResourceSignatureD3D12Impl.hpp:144
Diligent::PipelineResourceSignatureD3D12Impl::CommitCacheResourcesAttribs::IsCompute
bool IsCompute
Definition: PipelineResourceSignatureD3D12Impl.hpp:143
Diligent::PipelineResourceSignatureD3D12Impl::~PipelineResourceSignatureD3D12Impl
~PipelineResourceSignatureD3D12Impl()
Definition: PipelineResourceSignatureD3D12Impl.cpp:367
Diligent::PipelineResourceSignatureD3D12Impl::CommitCacheResourcesAttribs
Definition: PipelineResourceSignatureD3D12Impl.hpp:137
Diligent::PipelineResourceSignatureD3D12Impl::CommitCacheResourcesAttribs::DeviceCtxId
Uint32 DeviceCtxId
Definition: PipelineResourceSignatureD3D12Impl.hpp:142
PipelineResourceAttribsD3D12.hpp
Diligent::PipelineResourceSignatureD3D12Impl::ImmutableSamplerAttribs
Definition: PipelineResourceSignatureD3D12Impl.hpp:74
Diligent::Uint32
uint32_t Uint32
32-bit unsigned integer
Definition: BasicTypes.h:51
ResourceBindingMap.hpp
Diligent::PipelineResourceSignatureD3D12Impl::GetImmutableSamplerAttribs
const ImmutableSamplerAttribs & GetImmutableSamplerAttribs(Uint32 SampIndex) const
Definition: PipelineResourceSignatureD3D12Impl.hpp:112
PipelineResourceSignatureBase.hpp
Diligent::PipelineResourceSignatureD3D12Impl::CommitCacheResourcesAttribs::Ctx
CommandContext & Ctx
Definition: PipelineResourceSignatureD3D12Impl.hpp:140
EngineD3D12ImplTraits.hpp
Diligent::D3DShaderResourceAttribs
Definition: ShaderResources.hpp:80
Diligent::PipelineResourceSignatureD3D12Impl::HasImmutableSamplerArray
bool HasImmutableSamplerArray(SHADER_TYPE ShaderStage) const
Definition: PipelineResourceSignatureD3D12Impl.cpp:715
Diligent::PipelineResourceSignatureD3D12Impl::ImmutableSamplerAttribs::IsValid
bool IsValid() const
Definition: PipelineResourceSignatureD3D12Impl.hpp:105
Diligent::PipelineResourceSignatureD3D12Impl::ImmutableSamplerAttribs::ImmutableSamplerAttribs
ImmutableSamplerAttribs()
Definition: PipelineResourceSignatureD3D12Impl.hpp:87
Diligent::DeviceContextD3D12Impl
Device context implementation in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.hpp:59
VERIFY_EXPR
#define VERIFY_EXPR(...)
Definition: DebugUtilities.hpp:79
RootParamsManager.hpp
Diligent::PipelineResourceSignatureD3D12Impl::PipelineResourceSignatureD3D12Impl
PipelineResourceSignatureD3D12Impl(IReferenceCounters *pRefCounters, RenderDeviceD3D12Impl *pDevice, const PipelineResourceSignatureDesc &Desc, bool bIsDeviceInternal=false)
Definition: PipelineResourceSignatureD3D12Impl.cpp:114
VERIFY
#define VERIFY(...)
Definition: DebugUtilities.hpp:76
Diligent::PipelineResourceSignatureD3D12Impl::GetRootParams
const RootParamsManager & GetRootParams() const
Definition: PipelineResourceSignatureD3D12Impl.hpp:151
Diligent::PipelineResourceSignatureD3D12Impl::GetNumRootViews
Uint32 GetNumRootViews() const
Definition: PipelineResourceSignatureD3D12Impl.hpp:128
Diligent::PipelineResourceSignatureD3D12Impl::CopyStaticResources
void CopyStaticResources(ShaderResourceCacheD3D12 &ResourceCache) const
Definition: PipelineResourceSignatureD3D12Impl.cpp:393
Diligent::PipelineResourceSignatureD3D12Impl::ImmutableSamplerAttribs::ArraySize
Uint32 ArraySize
Definition: PipelineResourceSignatureD3D12Impl.hpp:83
ShaderVariableManagerD3D12.hpp
Diligent::PipelineResourceSignatureBase
Template class implementing base functionality of the pipeline resource signature object.
Definition: PipelineResourceSignatureBase.hpp:78
Diligent::PipelineResourceSignatureD3D12Impl::ImmutableSamplerAttribs::ImmutableSamplerAttribs
ImmutableSamplerAttribs(Uint32 _ArraySize, Uint32 _ShaderRegister, Uint32 _RegisterSpace) noexcept
Definition: PipelineResourceSignatureD3D12Impl.hpp:92
Diligent::RootParamsManager::GetNumRootViews
Uint32 GetNumRootViews() const
Definition: RootParamsManager.hpp:141
Diligent::RootParamsManager::GetNumRootTables
Uint32 GetNumRootTables() const
Definition: RootParamsManager.hpp:140
Diligent::PipelineResourceSignatureD3D12Impl::UpdateShaderResourceBindingMap
void UpdateShaderResourceBindingMap(ResourceBinding::TMap &ResourceMap, SHADER_TYPE ShaderStage, Uint32 BaseRegisterSpace) const
Definition: PipelineResourceSignatureD3D12Impl.cpp:648
Diligent::RootParamsManager
Container for root parameters.
Definition: RootParamsManager.hpp:127
Diligent::PipelineResourceSignatureD3D12Impl::CommitRootViews
void CommitRootViews(const CommitCacheResourcesAttribs &CommitAttribs, Uint64 BuffersMask) const
Definition: PipelineResourceSignatureD3D12Impl.cpp:464
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37
ShaderResourceBindingD3D12Impl.hpp