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Diligent Engine
v.2.4.g
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#include "pch.h"#include "PipelineStateGLImpl.hpp"#include "RenderDeviceGLImpl.hpp"#include "DeviceContextGLImpl.hpp"#include "ShaderResourceBindingGLImpl.hpp"#include "GLTypeConversions.hpp"#include "EngineMemory.h"Namespaces | |
| Diligent | |
| The library uses Direct3D-style math: | |
Macros | |
| #define | LOG_RESOURCE_MERGE_ERROR_AND_THROW(PropertyName) |
| #define LOG_RESOURCE_MERGE_ERROR_AND_THROW | ( | PropertyName | ) |
1.8.17