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Diligent Engine
v.2.4.g
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#include <vector>#include "EngineGLImplTraits.hpp"#include "PipelineStateBase.hpp"#include "PipelineResourceSignatureGLImpl.hpp"#include "ShaderGLImpl.hpp"#include "GLObjectWrapper.hpp"#include "GLContext.hpp"Go to the source code of this file.
Classes | |
| class | Diligent::PipelineStateGLImpl |
| Pipeline state object implementation in OpenGL backend. More... | |
Namespaces | |
| Diligent | |
| The library uses Direct3D-style math: | |
Functions | |
| __forceinline SHADER_TYPE | Diligent::GetShaderStageType (const ShaderGLImpl *pShader) |
1.8.17