Diligent Engine  v.2.4.g
ShaderBindingTableD3D12Impl.hpp
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27 
28 #pragma once
29 
32 
35 #include "TopLevelASD3D12Impl.hpp"
36 #include "D3D12ResourceBase.hpp"
37 
38 namespace Diligent
39 {
40 
42 class ShaderBindingTableD3D12Impl final : public ShaderBindingTableBase<EngineD3D12ImplTraits>, public D3D12ResourceBase
43 {
44 public:
46 
48  class RenderDeviceD3D12Impl* pDeviceD3D12,
49  const ShaderBindingTableDesc& Desc,
50  bool bIsDeviceInternal = false);
52 
54 
55  virtual const D3D12_DISPATCH_RAYS_DESC& DILIGENT_CALL_TYPE GetD3D12BindingTable() const override final { return m_d3d12DispatchDesc; }
56 
57  using BindingTable = TShaderBindingTableBase::BindingTable;
58  void GetData(BufferD3D12Impl*& pSBTBufferD3D12,
59  BindingTable& RayGenShaderRecord,
60  BindingTable& MissShaderTable,
61  BindingTable& HitGroupTable,
62  BindingTable& CallableShaderTable);
63 
64 private:
65  D3D12_DISPATCH_RAYS_DESC m_d3d12DispatchDesc = {};
66 };
67 
68 } // namespace Diligent
Diligent::ShaderBindingTableD3D12Impl::BindingTable
TShaderBindingTableBase::BindingTable BindingTable
Definition: ShaderBindingTableD3D12Impl.hpp:57
D3D12ResourceBase.hpp
Diligent::IReferenceCounters
Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Diligent::ShaderBindingTableD3D12Impl::GetData
void GetData(BufferD3D12Impl *&pSBTBufferD3D12, BindingTable &RayGenShaderRecord, BindingTable &MissShaderTable, BindingTable &HitGroupTable, BindingTable &CallableShaderTable)
Definition: ShaderBindingTableD3D12Impl.cpp:57
Diligent::ShaderBindingTableDesc
Shader binding table description.
Definition: ShaderBindingTable.h:50
ShaderBindingTableBase.hpp
Diligent::BufferD3D12Impl
Buffer object implementation in Direct3D12 backend.
Definition: BufferD3D12Impl.hpp:44
Diligent::RenderDeviceD3D12Impl
Render device implementation in Direct3D12 backend.
Definition: RenderDeviceD3D12Impl.hpp:70
IMPLEMENT_QUERY_INTERFACE_IN_PLACE
#define IMPLEMENT_QUERY_INTERFACE_IN_PLACE(InterfaceID, ParentClassName)
Definition: ObjectBase.hpp:59
Diligent::ShaderBindingTableD3D12Impl::ShaderBindingTableD3D12Impl
ShaderBindingTableD3D12Impl(IReferenceCounters *pRefCounters, class RenderDeviceD3D12Impl *pDeviceD3D12, const ShaderBindingTableDesc &Desc, bool bIsDeviceInternal=false)
Definition: ShaderBindingTableD3D12Impl.cpp:45
Diligent::ShaderBindingTableD3D12Impl::~ShaderBindingTableD3D12Impl
~ShaderBindingTableD3D12Impl()
Definition: ShaderBindingTableD3D12Impl.cpp:53
DILIGENT_CALL_TYPE
#define DILIGENT_CALL_TYPE
Definition: CommonDefinitions.h:45
Diligent::ShaderBindingTableBase
Template class implementing base functionality of the shader binding table object.
Definition: ShaderBindingTableBase.hpp:53
Diligent::ShaderBindingTableD3D12Impl
Shader binding table object implementation in Direct3D12 backend.
Definition: ShaderBindingTableD3D12Impl.hpp:42
EngineD3D12ImplTraits.hpp
TopLevelASD3D12Impl.hpp
Diligent::D3D12ResourceBase
Base implementation of a D3D12 resource.
Definition: D3D12ResourceBase.hpp:37
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37
Diligent::ShaderBindingTableD3D12Impl::GetD3D12BindingTable
virtual const D3D12_DISPATCH_RAYS_DESC & GetD3D12BindingTable() const override final
Definition: ShaderBindingTableD3D12Impl.hpp:55