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Diligent Engine
v.2.4.g
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#include <ShaderResourceCacheD3D11.hpp>
Public Types | |
| using | CachedResourceType = CachedSampler |
| using | D3D11ResourceType = ID3D11SamplerState |
| using Diligent::ShaderResourceCacheD3D11::CachedResourceTraits< D3D11_RESOURCE_RANGE_SAMPLER >::CachedResourceType = CachedSampler |
| using Diligent::ShaderResourceCacheD3D11::CachedResourceTraits< D3D11_RESOURCE_RANGE_SAMPLER >::D3D11ResourceType = ID3D11SamplerState |
1.8.17