#include <ShaderResourcesGL.hpp>
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| | ImageInfo (const ImageInfo &)=delete |
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| ImageInfo & | operator= (const ImageInfo &)=delete |
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| | ImageInfo (ImageInfo &&)=default |
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| ImageInfo & | operator= (ImageInfo &&)=delete |
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| | ImageInfo (const Char *_Name, SHADER_TYPE _ShaderStages, SHADER_RESOURCE_TYPE _ResourceType, Uint32 _ArraySize, GLenum _ImageType, RESOURCE_DIMENSION _ResourceDim, bool _IsMultisample) noexcept |
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| | ImageInfo (const ImageInfo &Img, StringPool &NamesPool) noexcept |
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| | GLResourceAttribs (const Char *_Name, SHADER_TYPE _ShaderStages, SHADER_RESOURCE_TYPE _ResourceType, Uint32 _ArraySize) noexcept |
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| | GLResourceAttribs (const GLResourceAttribs &Attribs, StringPool &NamesPool) noexcept |
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| ShaderResourceDesc | GetResourceDesc () const |
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◆ ImageInfo() [1/4]
| Diligent::ShaderResourcesGL::ImageInfo::ImageInfo |
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const ImageInfo & |
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delete |
◆ ImageInfo() [2/4]
| Diligent::ShaderResourcesGL::ImageInfo::ImageInfo |
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ImageInfo && |
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default |
◆ ImageInfo() [3/4]
◆ ImageInfo() [4/4]
| Diligent::ShaderResourcesGL::ImageInfo::ImageInfo |
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const ImageInfo & |
Img, |
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StringPool & |
NamesPool |
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) |
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inlinenoexcept |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ ImageType
| const GLenum Diligent::ShaderResourcesGL::ImageInfo::ImageType |
◆ IsMultisample
| const bool Diligent::ShaderResourcesGL::ImageInfo::IsMultisample |
◆ ResourceDim
The documentation for this struct was generated from the following file: