| ArraySize | Diligent::ShaderResourcesGL::GLResourceAttribs | |
| GetResourceDesc() const | Diligent::ShaderResourcesGL::GLResourceAttribs | inline |
| GLResourceAttribs(const Char *_Name, SHADER_TYPE _ShaderStages, SHADER_RESOURCE_TYPE _ResourceType, Uint32 _ArraySize) noexcept | Diligent::ShaderResourcesGL::GLResourceAttribs | inline |
| GLResourceAttribs(const GLResourceAttribs &Attribs, StringPool &NamesPool) noexcept | Diligent::ShaderResourcesGL::GLResourceAttribs | inline |
| IsMultisample | Diligent::ShaderResourcesGL::TextureInfo | |
| Name | Diligent::ShaderResourcesGL::GLResourceAttribs | |
| operator=(const TextureInfo &)=delete | Diligent::ShaderResourcesGL::TextureInfo | |
| operator=(TextureInfo &&)=delete | Diligent::ShaderResourcesGL::TextureInfo | |
| ResourceDim | Diligent::ShaderResourcesGL::TextureInfo | |
| ResourceType | Diligent::ShaderResourcesGL::GLResourceAttribs | |
| ShaderStages | Diligent::ShaderResourcesGL::GLResourceAttribs | |
| TextureInfo(const TextureInfo &)=delete | Diligent::ShaderResourcesGL::TextureInfo | |
| TextureInfo(TextureInfo &&)=default | Diligent::ShaderResourcesGL::TextureInfo | |
| TextureInfo(const Char *_Name, SHADER_TYPE _ShaderStages, SHADER_RESOURCE_TYPE _ResourceType, Uint32 _ArraySize, GLenum _TextureType, RESOURCE_DIMENSION _ResourceDim, bool _IsMultisample) noexcept | Diligent::ShaderResourcesGL::TextureInfo | inline |
| TextureInfo(const TextureInfo &Tex, StringPool &NamesPool) noexcept | Diligent::ShaderResourcesGL::TextureInfo | inline |
| TextureType | Diligent::ShaderResourcesGL::TextureInfo | |