#include <ShaderResourcesGL.hpp>
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| | TextureInfo (const TextureInfo &)=delete |
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| TextureInfo & | operator= (const TextureInfo &)=delete |
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| | TextureInfo (TextureInfo &&)=default |
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| TextureInfo & | operator= (TextureInfo &&)=delete |
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| | TextureInfo (const Char *_Name, SHADER_TYPE _ShaderStages, SHADER_RESOURCE_TYPE _ResourceType, Uint32 _ArraySize, GLenum _TextureType, RESOURCE_DIMENSION _ResourceDim, bool _IsMultisample) noexcept |
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| | TextureInfo (const TextureInfo &Tex, StringPool &NamesPool) noexcept |
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| | GLResourceAttribs (const Char *_Name, SHADER_TYPE _ShaderStages, SHADER_RESOURCE_TYPE _ResourceType, Uint32 _ArraySize) noexcept |
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| | GLResourceAttribs (const GLResourceAttribs &Attribs, StringPool &NamesPool) noexcept |
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| ShaderResourceDesc | GetResourceDesc () const |
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◆ TextureInfo() [1/4]
| Diligent::ShaderResourcesGL::TextureInfo::TextureInfo |
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const TextureInfo & |
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delete |
◆ TextureInfo() [2/4]
| Diligent::ShaderResourcesGL::TextureInfo::TextureInfo |
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TextureInfo && |
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default |
◆ TextureInfo() [3/4]
◆ TextureInfo() [4/4]
| Diligent::ShaderResourcesGL::TextureInfo::TextureInfo |
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const TextureInfo & |
Tex, |
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StringPool & |
NamesPool |
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) |
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inlinenoexcept |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ IsMultisample
| const bool Diligent::ShaderResourcesGL::TextureInfo::IsMultisample |
◆ ResourceDim
◆ TextureType
| const GLenum Diligent::ShaderResourcesGL::TextureInfo::TextureType |
The documentation for this struct was generated from the following file: