#include <ShaderVariableManagerD3D12.hpp>
◆ ShaderVariableManagerD3D12() [1/3]
◆ ShaderVariableManagerD3D12() [2/3]
◆ ShaderVariableManagerD3D12() [3/3]
◆ ~ShaderVariableManagerD3D12()
| Diligent::ShaderVariableManagerD3D12::~ShaderVariableManagerD3D12 |
( |
| ) |
|
◆ BindResource()
◆ BindResources()
| void Diligent::ShaderVariableManagerD3D12::BindResources |
( |
IResourceMapping * |
pResourceMapping, |
|
|
Uint32 |
Flags |
|
) |
| |
◆ Destroy()
| void Diligent::ShaderVariableManagerD3D12::Destroy |
( |
IMemoryAllocator & |
Allocator | ) |
|
◆ GetOwner()
| IObject& Diligent::ShaderVariableManagerD3D12::GetOwner |
( |
| ) |
|
|
inline |
◆ GetRequiredMemorySize()
◆ GetVariable() [1/2]
◆ GetVariable() [2/2]
◆ GetVariableCount()
| Uint32 Diligent::ShaderVariableManagerD3D12::GetVariableCount |
( |
| ) |
const |
|
inline |
◆ Initialize()
◆ IsBound()
| bool Diligent::ShaderVariableManagerD3D12::IsBound |
( |
Uint32 |
ArrayIndex, |
|
|
Uint32 |
ResIndex |
|
) |
| const |
◆ operator=() [1/2]
◆ operator=() [2/2]
The documentation for this class was generated from the following files: