|
Diligent Engine
v.2.4.g
|
#include "pch.h"#include "DeviceContextD3D12Impl.hpp"#include <sstream>#include "RenderDeviceD3D12Impl.hpp"#include "PipelineStateD3D12Impl.hpp"#include "TextureD3D12Impl.hpp"#include "BufferD3D12Impl.hpp"#include "FenceD3D12Impl.hpp"#include "ShaderBindingTableD3D12Impl.hpp"#include "ShaderResourceBindingD3D12Impl.hpp"#include "CommandListD3D12Impl.hpp"#include "CommandContext.hpp"#include "D3D12TypeConversions.hpp"#include "d3dx12_win.h"#include "D3D12DynamicHeap.hpp"#include "DXGITypeConversions.hpp"Namespaces | |
| Diligent | |
| The library uses Direct3D-style math: | |
Variables | |
| constexpr LONG | Diligent::MaxD3D12TexDim = D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION |
| constexpr Uint32 | Diligent::MaxD3D12ScissorRects = D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE |
1.8.17