Diligent Engine  v.2.4.g
DeviceContextD3D12Impl.hpp
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2  * Copyright 2019-2021 Diligent Graphics LLC
3  * Copyright 2015-2019 Egor Yusov
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27 
28 #pragma once
29 
32 
33 #include <unordered_map>
34 #include <vector>
35 
38 
39 // D3D12 object implementations are required by DeviceContextBase
40 #include "BufferD3D12Impl.hpp"
41 #include "TextureD3D12Impl.hpp"
42 #include "QueryD3D12Impl.hpp"
43 #include "FramebufferD3D12Impl.hpp"
44 #include "RenderPassD3D12Impl.hpp"
47 #include "TopLevelASD3D12Impl.hpp"
48 
49 #include "D3D12DynamicHeap.hpp"
50 
51 namespace Diligent
52 {
53 
54 class CommandContext;
55 class GraphicsContext;
56 class ComputeContext;
57 
59 class DeviceContextD3D12Impl final : public DeviceContextNextGenBase<EngineD3D12ImplTraits>
60 {
61 public:
63 
65  RenderDeviceD3D12Impl* pDevice,
66  bool bIsDeferred,
67  const EngineD3D12CreateInfo& EngineCI,
68  Uint32 ContextId,
69  Uint32 CommandQueueId);
71 
73 
74 
75  virtual void DILIGENT_CALL_TYPE SetPipelineState(IPipelineState* pPipelineState) override final;
76 
78  virtual void DILIGENT_CALL_TYPE TransitionShaderResources(IPipelineState* pPipelineState,
79  IShaderResourceBinding* pShaderResourceBinding) override final;
80 
82  virtual void DILIGENT_CALL_TYPE CommitShaderResources(IShaderResourceBinding* pShaderResourceBinding,
83  RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final;
84 
86  virtual void DILIGENT_CALL_TYPE SetStencilRef(Uint32 StencilRef) override final;
87 
89  virtual void DILIGENT_CALL_TYPE SetBlendFactors(const float* pBlendFactors = nullptr) override final;
90 
92  virtual void DILIGENT_CALL_TYPE SetVertexBuffers(Uint32 StartSlot,
93  Uint32 NumBuffersSet,
94  IBuffer** ppBuffers,
95  Uint32* pOffsets,
96  RESOURCE_STATE_TRANSITION_MODE StateTransitionMode,
97  SET_VERTEX_BUFFERS_FLAGS Flags) override final;
98 
100  virtual void DILIGENT_CALL_TYPE InvalidateState() override final;
101 
103  virtual void DILIGENT_CALL_TYPE SetIndexBuffer(IBuffer* pIndexBuffer,
104  Uint32 ByteOffset,
105  RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final;
106 
108  virtual void DILIGENT_CALL_TYPE SetViewports(Uint32 NumViewports,
109  const Viewport* pViewports,
110  Uint32 RTWidth,
111  Uint32 RTHeight) override final;
112 
114  virtual void DILIGENT_CALL_TYPE SetScissorRects(Uint32 NumRects,
115  const Rect* pRects,
116  Uint32 RTWidth,
117  Uint32 RTHeight) override final;
118 
120  virtual void DILIGENT_CALL_TYPE SetRenderTargets(Uint32 NumRenderTargets,
121  ITextureView* ppRenderTargets[],
122  ITextureView* pDepthStencil,
123  RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final;
124 
126  virtual void DILIGENT_CALL_TYPE BeginRenderPass(const BeginRenderPassAttribs& Attribs) override final;
127 
129  virtual void DILIGENT_CALL_TYPE NextSubpass() override final;
130 
132  virtual void DILIGENT_CALL_TYPE EndRenderPass() override final;
133 
134  // clang-format off
136  virtual void DILIGENT_CALL_TYPE Draw (const DrawAttribs& Attribs) override final;
138  virtual void DILIGENT_CALL_TYPE DrawIndexed (const DrawIndexedAttribs& Attribs) override final;
140  virtual void DILIGENT_CALL_TYPE DrawIndirect (const DrawIndirectAttribs& Attribs, IBuffer* pAttribsBuffer) override final;
142  virtual void DILIGENT_CALL_TYPE DrawIndexedIndirect(const DrawIndexedIndirectAttribs& Attribs, IBuffer* pAttribsBuffer) override final;
144  virtual void DILIGENT_CALL_TYPE DrawMesh (const DrawMeshAttribs& Attribs) override final;
146  virtual void DILIGENT_CALL_TYPE DrawMeshIndirect (const DrawMeshIndirectAttribs& Attribs, IBuffer* pAttribsBuffer) override final;
148  virtual void DILIGENT_CALL_TYPE DrawMeshIndirectCount(const DrawMeshIndirectCountAttribs& Attribs, IBuffer* pAttribsBuffer, IBuffer* pCountBuffer) override final;
149 
150 
152  virtual void DILIGENT_CALL_TYPE DispatchCompute (const DispatchComputeAttribs& Attribs) override final;
154  virtual void DILIGENT_CALL_TYPE DispatchComputeIndirect(const DispatchComputeIndirectAttribs& Attribs, IBuffer* pAttribsBuffer) override final;
155  // clang-format on
156 
159  CLEAR_DEPTH_STENCIL_FLAGS ClearFlags,
160  float fDepth,
161  Uint8 Stencil,
162  RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final;
163 
166  const float* RGBA,
167  RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final;
168 
170  virtual void DILIGENT_CALL_TYPE UpdateBuffer(IBuffer* pBuffer,
171  Uint32 Offset,
172  Uint32 Size,
173  const void* pData,
174  RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final;
175 
177  virtual void DILIGENT_CALL_TYPE CopyBuffer(IBuffer* pSrcBuffer,
178  Uint32 SrcOffset,
179  RESOURCE_STATE_TRANSITION_MODE SrcBufferTransitionMode,
180  IBuffer* pDstBuffer,
181  Uint32 DstOffset,
182  Uint32 Size,
183  RESOURCE_STATE_TRANSITION_MODE DstBufferTransitionMode) override final;
184 
186  virtual void DILIGENT_CALL_TYPE MapBuffer(IBuffer* pBuffer,
187  MAP_TYPE MapType,
188  MAP_FLAGS MapFlags,
189  PVoid& pMappedData) override final;
190 
192  virtual void DILIGENT_CALL_TYPE UnmapBuffer(IBuffer* pBuffer, MAP_TYPE MapType) override final;
193 
195  virtual void DILIGENT_CALL_TYPE UpdateTexture(ITexture* pTexture,
196  Uint32 MipLevel,
197  Uint32 Slice,
198  const Box& DstBox,
199  const TextureSubResData& SubresData,
200  RESOURCE_STATE_TRANSITION_MODE SrcBufferTransitionMode,
201  RESOURCE_STATE_TRANSITION_MODE TextureTransitionMode) override final;
202 
204  virtual void DILIGENT_CALL_TYPE CopyTexture(const CopyTextureAttribs& CopyAttribs) override final;
205 
207  virtual void DILIGENT_CALL_TYPE MapTextureSubresource(ITexture* pTexture,
208  Uint32 MipLevel,
209  Uint32 ArraySlice,
210  MAP_TYPE MapType,
211  MAP_FLAGS MapFlags,
212  const Box* pMapRegion,
213  MappedTextureSubresource& MappedData) override final;
214 
216  virtual void DILIGENT_CALL_TYPE UnmapTextureSubresource(ITexture* pTexture, Uint32 MipLevel, Uint32 ArraySlice) override final;
217 
219  virtual void DILIGENT_CALL_TYPE FinishFrame() override final;
220 
222  virtual void DILIGENT_CALL_TYPE TransitionResourceStates(Uint32 BarrierCount, StateTransitionDesc* pResourceBarriers) override final;
223 
225  virtual void DILIGENT_CALL_TYPE ResolveTextureSubresource(ITexture* pSrcTexture,
226  ITexture* pDstTexture,
227  const ResolveTextureSubresourceAttribs& ResolveAttribs) override final;
228 
230  virtual void DILIGENT_CALL_TYPE FinishCommandList(class ICommandList** ppCommandList) override final;
231 
233  virtual void DILIGENT_CALL_TYPE ExecuteCommandLists(Uint32 NumCommandLists,
234  ICommandList* const* ppCommandLists) override final;
235 
237  virtual void DILIGENT_CALL_TYPE SignalFence(IFence* pFence, Uint64 Value) override final;
238 
240  virtual void DILIGENT_CALL_TYPE WaitForFence(IFence* pFence, Uint64 Value, bool FlushContext) override final;
241 
243  virtual void DILIGENT_CALL_TYPE WaitForIdle() override final;
244 
246  virtual void DILIGENT_CALL_TYPE BeginQuery(IQuery* pQuery) override final;
247 
249  virtual void DILIGENT_CALL_TYPE EndQuery(IQuery* pQuery) override final;
250 
252  virtual void DILIGENT_CALL_TYPE Flush() override final;
253 
255  virtual void DILIGENT_CALL_TYPE TransitionTextureState(ITexture* pTexture, D3D12_RESOURCE_STATES State) override final;
256 
258  virtual void DILIGENT_CALL_TYPE TransitionBufferState(IBuffer* pBuffer, D3D12_RESOURCE_STATES State) override final;
259 
261  virtual void DILIGENT_CALL_TYPE BuildBLAS(const BuildBLASAttribs& Attribs) override final;
262 
264  virtual void DILIGENT_CALL_TYPE BuildTLAS(const BuildTLASAttribs& Attribs) override final;
265 
267  virtual void DILIGENT_CALL_TYPE CopyBLAS(const CopyBLASAttribs& Attribs) override final;
268 
270  virtual void DILIGENT_CALL_TYPE CopyTLAS(const CopyTLASAttribs& Attribs) override final;
271 
273  virtual void DILIGENT_CALL_TYPE WriteBLASCompactedSize(const WriteBLASCompactedSizeAttribs& Attribs) override final;
274 
276  virtual void DILIGENT_CALL_TYPE WriteTLASCompactedSize(const WriteTLASCompactedSizeAttribs& Attribs) override final;
277 
279  virtual void DILIGENT_CALL_TYPE TraceRays(const TraceRaysAttribs& Attribs) override final;
280 
282  virtual void DILIGENT_CALL_TYPE TraceRaysIndirect(const TraceRaysIndirectAttribs& Attribs, IBuffer* pAttribsBuffer) override final;
283 
285  virtual void DILIGENT_CALL_TYPE UpdateSBT(IShaderBindingTable* pSBT, const UpdateIndirectRTBufferAttribs* pUpdateIndirectBufferAttribs) override final;
286 
288  virtual ID3D12GraphicsCommandList* DILIGENT_CALL_TYPE GetD3D12CommandList() override final;
289 
290  void UpdateBufferRegion(class BufferD3D12Impl* pBuffD3D12,
291  D3D12DynamicAllocation& Allocation,
292  Uint64 DstOffset,
293  Uint64 NumBytes,
294  RESOURCE_STATE_TRANSITION_MODE StateTransitionMode);
295 
296  void CopyTextureRegion(class TextureD3D12Impl* pSrcTexture,
297  Uint32 SrcSubResIndex,
298  const D3D12_BOX* pD3D12SrcBox,
299  RESOURCE_STATE_TRANSITION_MODE SrcTextureTransitionMode,
300  class TextureD3D12Impl* pDstTexture,
301  Uint32 DstSubResIndex,
302  Uint32 DstX,
303  Uint32 DstY,
304  Uint32 DstZ,
305  RESOURCE_STATE_TRANSITION_MODE DstTextureTransitionMode);
306 
307  void CopyTextureRegion(IBuffer* pSrcBuffer,
308  Uint32 SrcOffset,
309  Uint32 SrcStride,
310  Uint32 SrcDepthStride,
311  class TextureD3D12Impl& TextureD3D12,
312  Uint32 DstSubResIndex,
313  const Box& DstBox,
314  RESOURCE_STATE_TRANSITION_MODE BufferTransitionMode,
315  RESOURCE_STATE_TRANSITION_MODE TextureTransitionMode);
316  void CopyTextureRegion(ID3D12Resource* pd3d12Buffer,
317  Uint32 SrcOffset,
318  Uint32 SrcStride,
319  Uint32 SrcDepthStride,
320  Uint32 BufferSize,
321  class TextureD3D12Impl& TextureD3D12,
322  Uint32 DstSubResIndex,
323  const Box& DstBox,
324  RESOURCE_STATE_TRANSITION_MODE TextureTransitionMode);
325 
326  void UpdateTextureRegion(const void* pSrcData,
327  Uint32 SrcStride,
328  Uint32 SrcDepthStride,
329  class TextureD3D12Impl& TextureD3D12,
330  Uint32 DstSubResIndex,
331  const Box& DstBox,
332  RESOURCE_STATE_TRANSITION_MODE TextureTransitionMode);
333 
334  virtual void DILIGENT_CALL_TYPE GenerateMips(ITextureView* pTexView) override final;
335 
336  D3D12DynamicAllocation AllocateDynamicSpace(size_t NumBytes, size_t Alignment);
337 
338  Uint32 GetContextId() const { return m_ContextId; }
339 
340  size_t GetNumCommandsInCtx() const { return m_State.NumCommands; }
341 
342 private:
343  void CommitD3D12IndexBuffer(GraphicsContext& GraphCtx, VALUE_TYPE IndexType);
344  void CommitD3D12VertexBuffers(GraphicsContext& GraphCtx);
345  void CommitRenderTargets(RESOURCE_STATE_TRANSITION_MODE StateTransitionMode);
346  void CommitViewports();
347  void CommitScissorRects(GraphicsContext& GraphCtx, bool ScissorEnable);
348  void TransitionSubpassAttachments(Uint32 NextSubpass);
349  void CommitSubpassRenderTargets();
350  void Flush(bool RequestNewCmdCtx,
351  Uint32 NumCommandLists = 0,
352  ICommandList* const* ppCommandLists = nullptr);
353 
354  __forceinline void RequestCommandContext(RenderDeviceD3D12Impl* pDeviceD3D12Impl);
355 
356  __forceinline void TransitionOrVerifyBufferState(CommandContext& CmdCtx,
357  BufferD3D12Impl& Buffer,
358  RESOURCE_STATE_TRANSITION_MODE TransitionMode,
359  RESOURCE_STATE RequiredState,
360  const char* OperationName);
361  __forceinline void TransitionOrVerifyTextureState(CommandContext& CmdCtx,
362  TextureD3D12Impl& Texture,
363  RESOURCE_STATE_TRANSITION_MODE TransitionMode,
364  RESOURCE_STATE RequiredState,
365  const char* OperationName);
366  __forceinline void TransitionOrVerifyBLASState(CommandContext& CmdCtx,
368  RESOURCE_STATE_TRANSITION_MODE TransitionMode,
369  RESOURCE_STATE RequiredState,
370  const char* OperationName);
371  __forceinline void TransitionOrVerifyTLASState(CommandContext& CmdCtx,
372  TopLevelASD3D12Impl& TLAS,
373  RESOURCE_STATE_TRANSITION_MODE TransitionMode,
374  RESOURCE_STATE RequiredState,
375  const char* OperationName);
376 
377  __forceinline void PrepareForDraw(GraphicsContext& GraphCtx, DRAW_FLAGS Flags);
378 
379  __forceinline void PrepareForIndexedDraw(GraphicsContext& GraphCtx, DRAW_FLAGS Flags, VALUE_TYPE IndexType);
380 
381  __forceinline void PrepareForDispatchCompute(ComputeContext& GraphCtx);
382  __forceinline void PrepareForDispatchRays(GraphicsContext& GraphCtx);
383 
384  __forceinline void PrepareIndirectAttribsBuffer(CommandContext& CmdCtx,
385  IBuffer* pAttribsBuffer,
386  RESOURCE_STATE_TRANSITION_MODE BufferStateTransitionMode,
387  ID3D12Resource*& pd3d12ArgsBuff,
388  Uint64& BuffDataStartByteOffset,
389  const char* OpName);
390 
391  struct RootTableInfo : CommittedShaderResources
392  {
393  SRBMaskType DynamicBuffersMask = 0; // Indicates which SRBs have dynamic root buffers.
394 
395  ID3D12RootSignature* pd3d12RootSig = nullptr;
396 
397  __forceinline bool RequireUpdate(bool DynamicBuffersIntact = false) const
398  {
399  return (StaleSRBMask & ActiveSRBMask) != 0 || ((DynamicBuffersMask & ActiveSRBMask) != 0 && !DynamicBuffersIntact);
400  }
401 
402  void SetDynamicBufferBit(Uint32 Index) { DynamicBuffersMask |= static_cast<SRBMaskType>(1u << Index); }
403  void ClearDynamicBufferBit(Uint32 Index) { DynamicBuffersMask &= static_cast<SRBMaskType>(~(1u << Index)); }
404  };
405  __forceinline RootTableInfo& GetRootTableInfo(PIPELINE_TYPE PipelineType);
406 
407  template <bool IsCompute>
408  __forceinline void CommitRootTablesAndViews(RootTableInfo& RootInfo, bool RootViewsIntact = false);
409 
410 #ifdef DILIGENT_DEVELOPMENT
411  void DvpValidateCommittedShaderResources(RootTableInfo& RootInfo);
412 #endif
413 
414  struct TextureUploadSpace
415  {
416  D3D12DynamicAllocation Allocation;
417  Uint32 AlignedOffset = 0;
418  Uint32 Stride = 0;
419  Uint32 DepthStride = 0;
420  Uint32 RowSize = 0;
421  Uint32 RowCount = 0;
422  Box Region;
423  };
424  TextureUploadSpace AllocateTextureUploadSpace(TEXTURE_FORMAT TexFmt,
425  const Box& Region);
426 
427 
428  friend class SwapChainD3D12Impl;
429  inline CommandContext& GetCmdContext()
430  {
431  // Make sure that the number of commands in the context is at least one,
432  // so that the context cannot be disposed by Flush()
433  m_State.NumCommands = m_State.NumCommands != 0 ? m_State.NumCommands : 1;
434  return *m_CurrCmdCtx;
435  }
436  std::unique_ptr<CommandContext, STDDeleterRawMem<CommandContext>> m_CurrCmdCtx;
437 
438  struct State
439  {
440  size_t NumCommands = 0;
441 
442  CComPtr<ID3D12Resource> CommittedD3D12IndexBuffer;
443  VALUE_TYPE CommittedIBFormat = VT_UNDEFINED;
444  Uint64 CommittedD3D12IndexDataStartOffset = 0;
445 
446  // Indicates if currently committed D3D12 vertex buffers are up to date
447  bool bCommittedD3D12VBsUpToDate = false;
448 
449  // Indicates if currently committed D3D12 index buffer is up to date
450  bool bCommittedD3D12IBUpToDate = false;
451  } m_State;
452 
453  RootTableInfo m_GraphicsResources;
454  RootTableInfo m_ComputeResources;
455 
456  CComPtr<ID3D12CommandSignature> m_pDrawIndirectSignature;
457  CComPtr<ID3D12CommandSignature> m_pDrawIndexedIndirectSignature;
458  CComPtr<ID3D12CommandSignature> m_pDispatchIndirectSignature;
459  CComPtr<ID3D12CommandSignature> m_pDrawMeshIndirectSignature;
460  CComPtr<ID3D12CommandSignature> m_pTraceRaysIndirectSignature;
461 
462  D3D12DynamicHeap m_DynamicHeap;
463 
464  // Every context must use its own allocator that maintains individual list of retired descriptor heaps to
465  // avoid interference with other command contexts
466  // The allocations in heaps are discarded at the end of the frame.
467  DynamicSuballocationsManager m_DynamicGPUDescriptorAllocator[2];
468 
469  FixedBlockMemoryAllocator m_CmdListAllocator;
470 
471  std::vector<std::pair<Uint64, RefCntAutoPtr<IFence>>> m_PendingFences;
472 
473  struct MappedTextureKey
474  {
475  TextureD3D12Impl* const Texture;
476  UINT const Subresource;
477 
478  bool operator==(const MappedTextureKey& rhs) const
479  {
480  return Texture == rhs.Texture && Subresource == rhs.Subresource;
481  }
482  struct Hasher
483  {
484  size_t operator()(const MappedTextureKey& Key) const
485  {
486  return ComputeHash(Key.Texture, Key.Subresource);
487  }
488  };
489  };
490  std::unordered_map<MappedTextureKey, TextureUploadSpace, MappedTextureKey::Hasher> m_MappedTextures;
491 
492  Int32 m_ActiveQueriesCounter = 0;
493 
494  std::vector<OptimizedClearValue> m_AttachmentClearValues;
495 
496  std::vector<D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_SUBRESOURCE_PARAMETERS> m_AttachmentResolveInfo;
497 };
498 
499 } // namespace Diligent
Diligent::MAP_FLAGS
MAP_FLAGS
Special map flags.
Definition: GraphicsTypes.h:227
Diligent::DeviceContextD3D12Impl::DispatchComputeIndirect
virtual void DispatchComputeIndirect(const DispatchComputeIndirectAttribs &Attribs, IBuffer *pAttribsBuffer) override final
Implementation of IDeviceContext::DispatchComputeIndirect() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:758
Diligent::DeviceContextD3D12Impl::UpdateSBT
virtual void UpdateSBT(IShaderBindingTable *pSBT, const UpdateIndirectRTBufferAttribs *pUpdateIndirectBufferAttribs) override final
Implementation of IDeviceContext::UpdateSBT() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:2714
Diligent::DeviceContextD3D12Impl::DeviceContextD3D12Impl
DeviceContextD3D12Impl(IReferenceCounters *pRefCounters, RenderDeviceD3D12Impl *pDevice, bool bIsDeferred, const EngineD3D12CreateInfo &EngineCI, Uint32 ContextId, Uint32 CommandQueueId)
Definition: DeviceContextD3D12Impl.cpp:63
Diligent::IReferenceCounters
Base interface for a reference counter object that stores the number of strong and weak references an...
Definition: ReferenceCounters.h:44
Diligent::DeviceContextNextGenBase< EngineD3D12ImplTraits >::m_ContextId
const Uint32 m_ContextId
Definition: DeviceContextNextGenBase.hpp:110
Diligent::DeviceContextD3D12Impl::CopyTextureRegion
void CopyTextureRegion(class TextureD3D12Impl *pSrcTexture, Uint32 SrcSubResIndex, const D3D12_BOX *pD3D12SrcBox, RESOURCE_STATE_TRANSITION_MODE SrcTextureTransitionMode, class TextureD3D12Impl *pDstTexture, Uint32 DstSubResIndex, Uint32 DstX, Uint32 DstY, Uint32 DstZ, RESOURCE_STATE_TRANSITION_MODE DstTextureTransitionMode)
Definition: DeviceContextD3D12Impl.cpp:1682
Diligent::DeviceContextD3D12Impl::SetScissorRects
virtual void SetScissorRects(Uint32 NumRects, const Rect *pRects, Uint32 RTWidth, Uint32 RTHeight) override final
Implementation of IDeviceContext::SetScissorRects() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:1077
Diligent::PVoid
void * PVoid
Definition: BasicTypes.h:56
QueryD3D12Impl.hpp
Diligent::DeviceContextD3D12Impl::ClearRenderTarget
virtual void ClearRenderTarget(ITextureView *pView, const float *RGBA, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final
Implementation of IDeviceContext::ClearRenderTarget() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:799
Diligent::DeviceContextD3D12Impl::MappedTextureKey::Hasher::operator()
size_t operator()(const MappedTextureKey &Key) const
Definition: DeviceContextD3D12Impl.hpp:484
Diligent::UpdateIndirectRTBufferAttribs
This structure is used by IDeviceContext::UpdateSBT().
Definition: DeviceContext.h:1303
Diligent::TraceRaysIndirectAttribs
This structure is used by IDeviceContext::TraceRaysIndirect().
Definition: DeviceContext.h:1284
Diligent::IShaderResourceBinding
Shader resource binding interface.
Definition: ShaderResourceBinding.h:58
Diligent::DeviceContextD3D12Impl::SignalFence
virtual void SignalFence(IFence *pFence, Uint64 Value) override final
Implementation of IDeviceContext::SignalFence() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:2127
Diligent::DeviceContextD3D12Impl::FinishCommandList
virtual void FinishCommandList(class ICommandList **ppCommandList) override final
Implementation of IDeviceContext::FinishCommandList() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:2102
Diligent::DeviceContextD3D12Impl::SetPipelineState
virtual void SetPipelineState(IPipelineState *pPipelineState) override final
Implementation of IDeviceContext::SetPipelineState() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:198
Diligent::ComputeContext
Definition: CommandContext.hpp:255
Diligent::TraceRaysAttribs
This structure is used by IDeviceContext::TraceRays().
Definition: DeviceContext.h:1267
Diligent::DeviceContextD3D12Impl::DrawIndexed
virtual void DrawIndexed(const DrawIndexedAttribs &Attribs) override final
Implementation of IDeviceContext::DrawIndexed() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:609
Diligent::DeviceContextD3D12Impl::UnmapTextureSubresource
virtual void UnmapTextureSubresource(ITexture *pTexture, Uint32 MipLevel, Uint32 ArraySlice) override final
Implementation of IDeviceContext::UnmapTextureSubresource() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:2032
Diligent::BeginRenderPassAttribs
BeginRenderPass command attributes.
Definition: DeviceContext.h:731
Diligent::DeviceContextD3D12Impl::NextSubpass
virtual void NextSubpass() override final
Implementation of IDeviceContext::NextSubpass() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:1404
Diligent::IShaderBindingTable
Shader binding table interface.
Definition: ShaderBindingTable.h:93
Diligent::DeviceContextD3D12Impl::ResolveTextureSubresource
virtual void ResolveTextureSubresource(ITexture *pSrcTexture, ITexture *pDstTexture, const ResolveTextureSubresourceAttribs &ResolveAttribs) override final
Implementation of IDeviceContext::ResolveTextureSubresource() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:2308
Diligent::DrawMeshIndirectCountAttribs
Defines the mesh indirect draw count command attributes.
Definition: DeviceContext.h:440
Diligent::IPipelineState
Pipeline state interface.
Definition: PipelineState.h:505
Diligent::DeviceContextD3D12Impl::SetIndexBuffer
virtual void SetIndexBuffer(IBuffer *pIndexBuffer, Uint32 ByteOffset, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final
Implementation of IDeviceContext::SetIndexBuffer() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:987
Diligent::RESOURCE_STATE_TRANSITION_MODE
RESOURCE_STATE_TRANSITION_MODE
Defines resource state transition mode performed by various commands.
Definition: DeviceContext.h:136
Diligent::DeviceContextD3D12Impl::ExecuteCommandLists
virtual void ExecuteCommandLists(Uint32 NumCommandLists, ICommandList *const *ppCommandLists) override final
Implementation of IDeviceContext::ExecuteCommandLists() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:2113
Flags
Uint32 Flags
Definition: DXBCUtils.cpp:71
Diligent::CLEAR_DEPTH_STENCIL_FLAGS
CLEAR_DEPTH_STENCIL_FLAGS
Defines which parts of the depth-stencil buffer to clear.
Definition: DeviceContext.h:483
Diligent::DeviceContextD3D12Impl::TransitionShaderResources
virtual void TransitionShaderResources(IPipelineState *pPipelineState, IShaderResourceBinding *pShaderResourceBinding) override final
Implementation of IDeviceContext::TransitionShaderResources() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:362
Diligent::Uint64
uint64_t Uint64
64-bit unsigned integer
Definition: BasicTypes.h:50
Diligent::DeviceContextD3D12Impl::CopyBuffer
virtual void CopyBuffer(IBuffer *pSrcBuffer, Uint32 SrcOffset, RESOURCE_STATE_TRANSITION_MODE SrcBufferTransitionMode, IBuffer *pDstBuffer, Uint32 DstOffset, Uint32 Size, RESOURCE_STATE_TRANSITION_MODE DstBufferTransitionMode) override final
Implementation of IDeviceContext::CopyBuffer() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:1461
Diligent::DeviceContextD3D12Impl::BeginRenderPass
virtual void BeginRenderPass(const BeginRenderPassAttribs &Attribs) override final
Implementation of IDeviceContext::BeginRenderPass() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:1392
Diligent::PIPELINE_TYPE
PIPELINE_TYPE
Pipeline type.
Definition: PipelineState.h:295
Diligent::DeviceContextD3D12Impl::GetD3D12CommandList
virtual ID3D12GraphicsCommandList * GetD3D12CommandList() override final
Implementation of IDeviceContextD3D12::ID3D12GraphicsCommandList() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:2301
Diligent::WriteBLASCompactedSizeAttribs
This structure is used by IDeviceContext::WriteBLASCompactedSize().
Definition: DeviceContext.h:1217
Diligent::DeviceContextD3D12Impl::WriteTLASCompactedSize
virtual void WriteTLASCompactedSize(const WriteTLASCompactedSizeAttribs &Attribs) override final
Implementation of IDeviceContext::WriteTLASCompactedSize() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:2656
Diligent::DeviceContextD3D12Impl::CommitShaderResources
virtual void CommitShaderResources(IShaderResourceBinding *pShaderResourceBinding, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final
Implementation of IDeviceContext::CommitShaderResources() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:374
Diligent::DeviceContextD3D12Impl::Draw
virtual void Draw(const DrawAttribs &Attribs) override final
Implementation of IDeviceContext::Draw() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:599
Diligent::DeviceContextD3D12Impl::UpdateBuffer
virtual void UpdateBuffer(IBuffer *pBuffer, Uint32 Offset, Uint32 Size, const void *pData, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final
Implementation of IDeviceContext::UpdateBuffer() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:1443
Diligent::WriteTLASCompactedSizeAttribs
This structure is used by IDeviceContext::WriteTLASCompactedSize().
Definition: DeviceContext.h:1242
Diligent::DeviceContextD3D12Impl::DrawMeshIndirectCount
virtual void DrawMeshIndirectCount(const DrawMeshIndirectCountAttribs &Attribs, IBuffer *pAttribsBuffer, IBuffer *pCountBuffer) override final
Implementation of IDeviceContext::DrawMeshIndirectCount() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:700
Diligent::DeviceContextD3D12Impl::AllocateDynamicSpace
D3D12DynamicAllocation AllocateDynamicSpace(size_t NumBytes, size_t Alignment)
Definition: DeviceContextD3D12Impl.cpp:1421
Diligent::DeviceContextD3D12Impl::TraceRaysIndirect
virtual void TraceRaysIndirect(const TraceRaysIndirectAttribs &Attribs, IBuffer *pAttribsBuffer) override final
Implementation of IDeviceContext::TraceRaysIndirect() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:2699
Diligent::operator==
bool operator==(const Plane3D &p1, const Plane3D &p2)
Definition: AdvancedMath.hpp:442
Diligent::ITextureView
Texture view interface.
Definition: TextureView.h:202
Diligent::DeviceContextD3D12Impl::UpdateBufferRegion
void UpdateBufferRegion(class BufferD3D12Impl *pBuffD3D12, D3D12DynamicAllocation &Allocation, Uint64 DstOffset, Uint64 NumBytes, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode)
Definition: DeviceContextD3D12Impl.cpp:1426
Diligent::DeviceContextD3D12Impl::TransitionTextureState
virtual void TransitionTextureState(ITexture *pTexture, D3D12_RESOURCE_STATES State) override final
Implementation of IDeviceContext::TransitionTextureState() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:2285
Diligent::DrawMeshAttribs
Defines the mesh draw command attributes.
Definition: DeviceContext.h:376
Diligent::DeviceContextD3D12Impl::MapTextureSubresource
virtual void MapTextureSubresource(ITexture *pTexture, Uint32 MipLevel, Uint32 ArraySlice, MAP_TYPE MapType, MAP_FLAGS MapFlags, const Box *pMapRegion, MappedTextureSubresource &MappedData) override final
Implementation of IDeviceContext::MapTextureSubresource() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:1941
Diligent::VT_UNDEFINED
@ VT_UNDEFINED
Undefined type.
Definition: GraphicsTypes.h:51
Diligent::DeviceContextD3D12Impl::WriteBLASCompactedSize
virtual void WriteBLASCompactedSize(const WriteBLASCompactedSizeAttribs &Attribs) override final
Implementation of IDeviceContext::WriteBLASCompactedSize() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:2632
Diligent::Box
Box.
Definition: GraphicsTypes.h:2407
Diligent::MappedTextureSubresource
Definition: Texture.h:245
Diligent::GraphicsContext
Definition: CommandContext.hpp:274
Diligent::DeviceContextD3D12Impl::MapBuffer
virtual void MapBuffer(IBuffer *pBuffer, MAP_TYPE MapType, MAP_FLAGS MapFlags, PVoid &pMappedData) override final
Implementation of IDeviceContext::MapBuffer() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:1491
Diligent::SwapChainD3D12Impl
Swap chain implementation in Direct3D12 backend.
Definition: SwapChainD3D12Impl.hpp:41
Diligent::DeviceContextD3D12Impl::WaitForFence
virtual void WaitForFence(IFence *pFence, Uint64 Value, bool FlushContext) override final
Implementation of IDeviceContext::WaitForFence() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:2133
Diligent::DeviceContextD3D12Impl::EndQuery
virtual void EndQuery(IQuery *pQuery) override final
Implementation of IDeviceContext::EndQuery() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:2167
Diligent::TextureD3D12Impl
Implementation of a texture object in Direct3D12 backend.
Definition: TextureD3D12Impl.hpp:42
Diligent::IBuffer
Buffer interface.
Definition: Buffer.h:187
Diligent::CommandContext
Definition: CommandContext.hpp:66
DeviceContextNextGenBase.hpp
Diligent::DeviceContextD3D12Impl::CopyBLAS
virtual void CopyBLAS(const CopyBLASAttribs &Attribs) override final
Implementation of IDeviceContext::CopyBLAS() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:2585
Diligent::BottomLevelASD3D12Impl
Bottom-level acceleration structure object implementation in Direct3D12 backend.
Definition: BottomLevelASD3D12Impl.hpp:41
FramebufferD3D12Impl.hpp
Diligent::DeviceContextD3D12Impl::DrawMesh
virtual void DrawMesh(const DrawMeshAttribs &Attribs) override final
Implementation of IDeviceContext::DrawMesh() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:673
Diligent::DeviceContextD3D12Impl::UnmapBuffer
virtual void UnmapBuffer(IBuffer *pBuffer, MAP_TYPE MapType) override final
Implementation of IDeviceContext::UnmapBuffer() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:1566
Diligent::Int32
int32_t Int32
32-bit signed integer
Definition: BasicTypes.h:46
Diligent::BufferD3D12Impl
Buffer object implementation in Direct3D12 backend.
Definition: BufferD3D12Impl.hpp:44
Diligent::StateTransitionDesc
Resource state transition barrier description.
Definition: DeviceContext.h:1333
Diligent::RenderDeviceD3D12Impl
Render device implementation in Direct3D12 backend.
Definition: RenderDeviceD3D12Impl.hpp:70
PipelineStateD3D12Impl.hpp
Diligent::ICommandList
Command list interface.
Definition: CommandList.h:48
Diligent::DeviceContextD3D12Impl::BuildBLAS
virtual void BuildBLAS(const BuildBLASAttribs &Attribs) override final
Implementation of IDeviceContext::BuildBLAS() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:2346
Diligent::DeviceContextD3D12Impl::CopyTexture
virtual void CopyTexture(const CopyTextureAttribs &CopyAttribs) override final
Implementation of IDeviceContext::CopyTexture() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:1653
Diligent::SET_VERTEX_BUFFERS_FLAGS
SET_VERTEX_BUFFERS_FLAGS
Defines allowed flags for IDeviceContext::SetVertexBuffers() function.
Definition: DeviceContext.h:578
Diligent::DeviceContextD3D12Impl::~DeviceContextD3D12Impl
~DeviceContextD3D12Impl()
Definition: DeviceContextD3D12Impl.cpp:149
Diligent::ResolveTextureSubresourceAttribs
Describes multi-sampled texture resolve command arguments.
Definition: DeviceContext.h:549
Diligent::Box
struct Box Box
Definition: GraphicsTypes.h:2440
Diligent::DispatchComputeIndirectAttribs
Describes dispatch command arguments.
Definition: DeviceContext.h:523
Diligent::DeviceContextD3D12Impl::FinishFrame
virtual void FinishFrame() override final
Implementation of IDeviceContext::FinishFrame() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:900
Diligent::VALUE_TYPE
VALUE_TYPE
Value type.
Definition: GraphicsTypes.h:49
Diligent::DrawIndexedIndirectAttribs
Defines the indexed indirect draw command attributes.
Definition: DeviceContext.h:330
IMPLEMENT_QUERY_INTERFACE_IN_PLACE
#define IMPLEMENT_QUERY_INTERFACE_IN_PLACE(InterfaceID, ParentClassName)
Definition: ObjectBase.hpp:59
Diligent::DeviceContextD3D12Impl::TraceRays
virtual void TraceRays(const TraceRaysAttribs &Attribs) override final
Implementation of IDeviceContext::TraceRays() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:2680
Diligent::EngineD3D12CreateInfo
Attributes specific to D3D12 engine.
Definition: GraphicsTypes.h:2099
DILIGENT_CALL_TYPE
#define DILIGENT_CALL_TYPE
Definition: CommonDefinitions.h:45
BottomLevelASD3D12Impl.hpp
Diligent::BuildTLASAttribs
This structure is used by IDeviceContext::BuildTLAS().
Definition: DeviceContext.h:1082
Diligent::Uint32
uint32_t Uint32
32-bit unsigned integer
Definition: BasicTypes.h:51
Diligent::DrawMeshIndirectAttribs
Defines the mesh indirect draw command attributes.
Definition: DeviceContext.h:402
Diligent::ComputeHash
std::size_t ComputeHash(const ArgsType &... Args)
Definition: HashUtils.hpp:57
Diligent::Viewport
Describes the viewport.
Definition: DeviceContext.h:593
Diligent::DispatchComputeAttribs
Describes dispatch command arguments.
Definition: DeviceContext.h:500
Diligent::DeviceContextD3D12Impl::GetContextId
Uint32 GetContextId() const
Definition: DeviceContextD3D12Impl.hpp:338
TextureD3D12Impl.hpp
Diligent::BuildBLASAttribs
This structure is used by IDeviceContext::BuildBLAS().
Definition: DeviceContext.h:925
Diligent::CopyBLASAttribs
This structure is used by IDeviceContext::CopyBLAS().
Definition: DeviceContext.h:1159
Diligent::TEXTURE_FORMAT
TEXTURE_FORMAT
Texture formats.
Definition: GraphicsTypes.h:328
Diligent::DeviceContextD3D12Impl::DrawIndirect
virtual void DrawIndirect(const DrawIndirectAttribs &Attribs, IBuffer *pAttribsBuffer) override final
Implementation of IDeviceContext::DrawIndirect() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:641
Diligent::DeviceContextD3D12Impl::MappedTextureKey::Hasher
Definition: DeviceContextD3D12Impl.hpp:482
EngineD3D12ImplTraits.hpp
Diligent::DeviceContextD3D12Impl::ClearDepthStencil
virtual void ClearDepthStencil(ITextureView *pView, CLEAR_DEPTH_STENCIL_FLAGS ClearFlags, float fDepth, Uint8 Stencil, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final
Implementation of IDeviceContext::ClearDepthStencil() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:774
Diligent::DrawIndirectAttribs
Defines the indirect draw command attributes.
Definition: DeviceContext.h:291
Diligent::DeviceContextD3D12Impl::TransitionBufferState
virtual void TransitionBufferState(IBuffer *pBuffer, D3D12_RESOURCE_STATES State) override final
Implementation of IDeviceContext::TransitionBufferState() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:2293
Diligent::DRAW_FLAGS
DRAW_FLAGS
Draw command flags.
Definition: DeviceContext.h:68
Diligent::CopyTLASAttribs
This structure is used by IDeviceContext::CopyTLAS().
Definition: DeviceContext.h:1188
Diligent::IFence
Fence interface.
Definition: Fence.h:62
Diligent::DrawIndexedAttribs
Defines the indexed draw command attributes.
Definition: DeviceContext.h:224
Diligent::DeviceContextD3D12Impl
Device context implementation in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.hpp:59
Diligent::IQuery
Query interface.
Definition: Query.h:177
Diligent::DeviceContextD3D12Impl::DrawIndexedIndirect
virtual void DrawIndexedIndirect(const DrawIndexedIndirectAttribs &Attribs, IBuffer *pAttribsBuffer) override final
Implementation of IDeviceContext::DrawIndexedIndirect() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:657
Diligent::Uint8
uint8_t Uint8
8-bit unsigned integer
Definition: BasicTypes.h:53
Diligent::DeviceContextD3D12Impl::BeginQuery
virtual void BeginQuery(IQuery *pQuery) override final
Implementation of IDeviceContext::BeginQuery() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:2149
Diligent::DeviceContextD3D12Impl::SetStencilRef
virtual void SetStencilRef(Uint32 StencilRef) override final
Implementation of IDeviceContext::SetStencilRef() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:433
Diligent::Rect
Describes the rectangle.
Definition: DeviceContext.h:642
Diligent::DeviceContextD3D12Impl::WaitForIdle
virtual void WaitForIdle() override final
Implementation of IDeviceContext::WaitForIdle() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:2142
Diligent::DeviceContextD3D12Impl::SetVertexBuffers
virtual void SetVertexBuffers(Uint32 StartSlot, Uint32 NumBuffersSet, IBuffer **ppBuffers, Uint32 *pOffsets, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode, SET_VERTEX_BUFFERS_FLAGS Flags) override final
Implementation of IDeviceContext::SetVertexBuffers() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:956
Diligent::DeviceContextD3D12Impl::BuildTLAS
virtual void BuildTLAS(const BuildTLASAttribs &Attribs) override final
Implementation of IDeviceContext::BuildTLAS() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:2497
Diligent::DeviceContextD3D12Impl::EndRenderPass
virtual void EndRenderPass() override final
Implementation of IDeviceContext::EndRenderPass() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:1413
Diligent::DrawAttribs
Defines the draw command attributes.
Definition: DeviceContext.h:169
BufferD3D12Impl.hpp
TopLevelASD3D12Impl.hpp
RenderPassD3D12Impl.hpp
Diligent::DeviceContextD3D12Impl::DispatchCompute
virtual void DispatchCompute(const DispatchComputeAttribs &Attribs) override final
Implementation of IDeviceContext::DispatchCompute() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:748
Diligent::D3D12DynamicAllocation
Definition: D3D12DynamicHeap.hpp:40
Diligent::DeviceContextNextGenBase
Base implementation of the device context for next-generation backends.
Definition: DeviceContextNextGenBase.hpp:44
Diligent::RESOURCE_STATE
RESOURCE_STATE
Resource usage state.
Definition: GraphicsTypes.h:2814
Diligent::DeviceContextD3D12Impl::DrawMeshIndirect
virtual void DrawMeshIndirect(const DrawMeshIndirectAttribs &Attribs, IBuffer *pAttribsBuffer) override final
Implementation of IDeviceContext::DrawMeshIndirect() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:684
Diligent::MAP_TYPE
MAP_TYPE
Resource mapping type.
Definition: GraphicsTypes.h:206
Diligent::CopyTextureAttribs
Defines copy texture command attributes.
Definition: DeviceContext.h:672
D3D12DynamicHeap.hpp
Diligent::DeviceContextD3D12Impl::GenerateMips
virtual void GenerateMips(ITextureView *pTexView) override final
Definition: DeviceContextD3D12Impl.cpp:2091
Diligent::TopLevelASD3D12Impl
Top-level acceleration structure object implementation in Direct3D12 backend.
Definition: TopLevelASD3D12Impl.hpp:43
Diligent::DeviceContextD3D12Impl::SetBlendFactors
virtual void SetBlendFactors(const float *pBlendFactors=nullptr) override final
Implementation of IDeviceContext::SetBlendFactors() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:441
Diligent::DeviceContextD3D12Impl::TransitionResourceStates
virtual void TransitionResourceStates(Uint32 BarrierCount, StateTransitionDesc *pResourceBarriers) override final
Implementation of IDeviceContext::TransitionResourceStates() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:2185
Diligent::DeviceContextD3D12Impl::UpdateTexture
virtual void UpdateTexture(ITexture *pTexture, Uint32 MipLevel, Uint32 Slice, const Box &DstBox, const TextureSubResData &SubresData, RESOURCE_STATE_TRANSITION_MODE SrcBufferTransitionMode, RESOURCE_STATE_TRANSITION_MODE TextureTransitionMode) override final
Implementation of IDeviceContext::UpdateTexture() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:1598
Diligent::ITexture
Texture inteface.
Definition: Texture.h:273
Diligent::DeviceContextD3D12Impl::CopyTLAS
virtual void CopyTLAS(const CopyTLASAttribs &Attribs) override final
Implementation of IDeviceContext::CopyTLAS() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:2611
Diligent::DeviceContextD3D12Impl::Flush
virtual void Flush() override final
Implementation of IDeviceContext::Flush() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:892
Diligent::DeviceContextD3D12Impl::UpdateTextureRegion
void UpdateTextureRegion(const void *pSrcData, Uint32 SrcStride, Uint32 SrcDepthStride, class TextureD3D12Impl &TextureD3D12, Uint32 DstSubResIndex, const Box &DstBox, RESOURCE_STATE_TRANSITION_MODE TextureTransitionMode)
Definition: DeviceContextD3D12Impl.cpp:1898
Diligent::DeviceContextD3D12Impl::SetRenderTargets
virtual void SetRenderTargets(Uint32 NumRenderTargets, ITextureView *ppRenderTargets[], ITextureView *pDepthStencil, RESOURCE_STATE_TRANSITION_MODE StateTransitionMode) override final
Implementation of IDeviceContext::SetRenderTargets() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:1154
Diligent
The library uses Direct3D-style math:
Definition: AdvancedMath.hpp:37
Diligent::TextureSubResData
Describes data for one subresource.
Definition: Texture.h:165
Diligent::DeviceContextD3D12Impl::GetNumCommandsInCtx
size_t GetNumCommandsInCtx() const
Definition: DeviceContextD3D12Impl.hpp:340
Diligent::DeviceContextD3D12Impl::InvalidateState
virtual void InvalidateState() override final
Implementation of IDeviceContext::InvalidateState() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:976
Diligent::DeviceContextD3D12Impl::SetViewports
virtual void SetViewports(Uint32 NumViewports, const Viewport *pViewports, Uint32 RTWidth, Uint32 RTHeight) override final
Implementation of IDeviceContext::SetViewports() in Direct3D12 backend.
Definition: DeviceContextD3D12Impl.cpp:1017