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Diligent Engine
v.2.4.g
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#include "pch.h"#include "DeviceContextGLImpl.hpp"#include <iostream>#include <fstream>#include <string>#include <array>#include "SwapChainGL.h"#include "RenderDeviceGLImpl.hpp"#include "BufferGLImpl.hpp"#include "ShaderGLImpl.hpp"#include "Texture1D_GL.hpp"#include "Texture1DArray_GL.hpp"#include "Texture2D_GL.hpp"#include "Texture2DArray_GL.hpp"#include "Texture3D_GL.hpp"#include "SamplerGLImpl.hpp"#include "BufferViewGLImpl.hpp"#include "PipelineStateGLImpl.hpp"#include "FenceGLImpl.hpp"#include "ShaderResourceBindingGLImpl.hpp"#include "GLTypeConversions.hpp"#include "VAOCache.hpp"#include "GraphicsAccessories.hpp"Namespaces | |
| Diligent | |
| The library uses Direct3D-style math: | |
1.8.17